Stacy Justice is a young reporter who lives in Chicago, far away from the kooky small town of Amethyst, Illinois, where she was raised by a family of witches. She's perfectly content with her career, her cat, and her lack of a love life until her cousin informs her that their grandfather is deathly ill. Stacy road-trips home only to discover that her grandfather was poisoned, her grandmother has confessed to the crime, and there's a new chief in town who is easy on the eyes, but tough on witches.
Now, the reluctant witch must prove her grandmother's innocence, save her grandfather from meeting an untimely end, and fight the killer that's bent on destroying them all.
This is the prequel novel to the Stacy Justice Witch Mysteries—where secrets only lead to more secrets and being the member of a family means that you make sacrifices that can lead to murder.
Barbra Annino writes about kick-ass women with a flair for humor and a penchant for trouble. Her bestselling Stacy Justice mystery books have hit the top ten in the Amazon charts multiple times, with Opal Fire claiming the #1 slot. Check out her Everafter series if you like grown up fairy tales, and Sin City Goddess for a steamy paranormal romance. Never miss a release date or freebie by signing up for the Justice Files at www.authorbarbraannino.com.
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Three conniving wizards who are keeping secrets.
And a retirement village full of strange flowers and a heart-rending past.
Cassia and Stanley visit the Mirella Retirement Village to look into the disappearance of three witches. They are hindered by a young witch, Trent, who is the grandson of one of the witches - Brigid Sangrey. Despite his initial anger at their presence, he eventually agrees to help with the investigation.
Cassia finds Brigid Sangrey's spellbook. The book reveals a decades-old incident which involved black magic. Is someone now getting their revenge on the witches because of this incident?
Also, has the incident got anything to do with the strange blue flowers which grow abundantly in the village?
And why do only satyrs work in the village? Are they connected to the missing witches?
The investigation is brought to an abrupt halt when a tragedy occurs which devastates Cassia.
My suspicions are confirmed when I find a receipt for a storage locker rented in his name. Of course, I have to investigate, but what will I find? Was he leading a double life, cheating on me? If only. What I find makes me wish another family in Ohio was all he'd been mixed up in.
As pieces of the puzzle surrounding my husband's death fall into place, I discover a scheme so diabolical, it could change the face of death as we know it—and not in a good way. Using our mad reaper skills, my partner Nate and I skirt the edge of ethereal rules, call on some old friends to help, and learn there's a lot more to being a grim reaper than we ever imagined—or wanted to know.
17-year-old Cathy Charlotte thought that her mom still keeping a secret about their family. Until one day, odd things are starting to happen—the white hair girl who has been haunted her dreams is coming to reality as their so-called distant relative—Sylvia Elle who acts all strange and mysterious. Meanwhile, everyone in the small town of Bisbee are welcoming a new detective—Chantel Herron who later becomes co-worker to Cathy’s dad.
A sudden circumstance has caused her mom to coma after unknown demons are failed to kidnap her. At that hard time, Sylvia Elle finally reveals herself as a guardian angel who is currently assigned to help her discovering the whole things that her mom has been keeping.
Further, she found out that Chantel is the evil witch with demons works under her command. They want to hunt Cathy for their welfare sake to empower the hidden world of Caecus by experimenting her royal blood. That magical realm is concealed behind an abandoned castle in Austria—where her mom’s family secrecy is also buried in there. Eventually, Cathy is the key to open the door and to save the world
Or is she?
When she’s called to St. Francisville, Louisiana to solve a series of occult murders, her world is forever changed. She discovers that demons are real and uncovers a secret about her past that could destroy her family.
Together with demon hunter, Dexx Colt, her kitchen-witch grandmother, and her paranormal investigator brother-in-law, they unravel a conspiracy far bigger than a few simple murders.
Paige is the demon summoner. And she’s the key to a much larger plan.
This is the first book in the Maya's Aura Series.
Young Maya hated the name that her aging hippie mother had saddled her with. She hated her dead-end job in a San Francisco coffee shop that didn't pay enough to allow her to rent her own apartment. She hated trying to make do with clothes from the thrift shops that never quite fit her, and always smelled musty. She hated that she was allowed only one week's vacation, and she could only save enough money to couch surf with friends.
During her one week vacation couch surfing in Vancouver, Canada and spending days on the university's beach, something happened that she could not explain. She felt someone's aura, or at least that is what she thought had happened. Curiosity made her try to feel it again and again. Slowly she began to realize that this aura thing was more than just a good feeling.
Much more, powerfully more, dangerously more, and she ceased to be the mousy young girl that cleaned tables in a coffee shop.
About the Author
Skye Smith is my pen name. My family convinced me not to use my real name because my stories are so critical of predator males. You'll understand and forgive me this as you fall in love with sweet Maya, my main character.
For those of you who like stories about vampires, witches, and magic, you won’t be disappointed by my very different, more realistic take on it all. My vampires are parasites wearing business suits. My witches are healers ignored by the modern world. My magic is based on aura’s, and everyone has felt or seen an aura at least once in their lives.
Other Novels By The Same Author:
The Hoodsman – 12 historical adventures set in the Norman conquest.
Knut – many historical adventures set in the Viking Era.
The Pistoleer – 9 historical adventures set in the English Civil War.
Maya’s Aura – 8 new age adventures while tripping around the world.
1. “The Awakening” - She discovers her strange aura.
2. “The Refining” - She learns how to use her aura.
3. “The Ashram” - She searches for answers in India
4. “Goa to Nepal” - She follows a quest into the Himalayas
5. “The Charred Coven” - She fights black craft in England.
6. “The Crystal Witch” - She learns psychic craft in England
7. “The Redemptioner” - Psychic dreams of her ancestor Britta.
8. “Destroy the Tea Party - Britta’s adventures in Boston in 1773.
Unfortunately in this witch's world, nothing ever goes according to plan.
Join Stacy, Chance, and (of course) Thor, as they embark on a hilarious journey to a kooky southern town that is clearly Amethyst's warmer, buggier cousin.
He’s a vampire who’s been burned before, destined to never love again. Christoph Parks has sworn off relationships. In the century that he’s walked the earth, he’s only known heartbreak and disappointment. But one smile from the island’s sassy florist has his icy heart melting. And now that the pair have been thrown together to save their loved ones’ wedding from imploding, can they also overcome a brutal curse, find a way to trust, and finally get the love that they deserve?
Deep in the Jagged Wood enchanted forest, Wanda Tempest owns a magic supply shop, practices witchcraft, drinks a little too much liquor, and occasionally struggles with a weakness for attractive men. She also happens to be a promising, if only part-time, Private Investigator. She’s talented, beautiful, and has earned the respect and admiration of the equally talented, though far less striking, Pumpkintown Police Inspector Sam Shamrock, an overweight leprechaun. He’s crazy about her… she’s crazy about her cat-food-hating whiskered companion, Jinxy.
Join this formidable, if mismatched, crime-solving duo, as they tackle mysteries ranging from the scandalous to the outright strange. Talking trees, evil gnomes, murderous wood trolls, and homicidal humans will keep Wanda and Sam fighting for justice, and their very lives.
Troublesome twin sisters, a nutcase great-aunt, a kiss that shouldn’t have happened, and a spoiled Siberian cat with a smart mouth all guarantee that Wanda’s life remains full of surprises. As long as Sam doesn't drink too many Irish Coffees everything usually works out.
But it takes more than words to lead a kingdom.
Should a ruler grow too trusting or complacent in her role as princess, she just might wake up one day to discover that her story has been altered, without a trace of the original in her memoryscape. She could find herself living another life in a place that seems vaguely familiar, but isn't exactly where she belongs. Her days may seem...shadowed somehow. Her mind fragmented, as if she were trapped in a nightmare from which she will never awaken. Although the princess may not be able to put her finger directly on the mark, she knows deep inside that something is askew.
You might be wondering how I know all this. It's simple, really. I'm the one who wrote their stories. Every word, from the very first drop of ink to the last—every line, every bit of dialogue—spilled from my quill.
It might surprise you to know that I was also the one who changed their stories. Not of my own accord, of course. A scribe has not the power to alter the path of a princess, nor would I ever want to. I loathe editing. I say tell the tale once and be done with it. That's how the best work emerges. But, alas, these orders came from above my head.
The messenger who stood before my cottage door smelled of onions and rain clouds, with a pumpkin shaped head too large for his neck. He handed me a scroll which I unrolled and read. My orders were to change only one thing in each of the original five manuscripts I wrote. One word, really. I was to add the word "in" to the very last line—the line that concluded each of the princesses' stories. I wouldn't have to revise any other part of the books, nor would I have to add the dreaded epilogue. I loathe epilogues even more than editing. I say if you need to add to the story, then pen a sequel.
But for the purposes of our story, all you need to know is that once upon a time five beautiful princesses ruled the United Kingdoms of Enchantment. Five princesses who presently have no recollection of the royalty they once were, nor the harshness the world imposed on them when they were so very young.
Now, they live far, far away. In a town called Everafter.
“Good Omens . . . is something like what would have happened if Thomas Pynchon, Tom Robbins and Don DeLillo had collaborated. Lots of literary inventiveness in the plotting and chunks of very good writing and characterization. It’s a wow. It would make one hell of a movie. Or a heavenly one. Take your pick.”—Washington Post
According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (the world's only completely accurate book of prophecies, written in 1655, before she exploded), the world will end on a Saturday. Next Saturday, in fact. Just before dinner.
So the armies of Good and Evil are amassing, Atlantis is rising, frogs are falling, tempers are flaring. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon—both of whom have lived amongst Earth's mortals since The Beginning and have grown rather fond of the lifestyle—are not actually looking forward to the coming Rapture.
And someone seems to have misplaced the Antichrist . . .