After narrowly escaping the inferno at the Pentacost Convent, Kimberly finds refuge with Mister Gull, a stranger who claims to possess the power of the Queens of Rustwood. Together they construct a daring plan to draw a Queen out of its nest, cage it... and kill it.
But nothing is ever so easy in the sleepy mountain town. Fitch and Detective Goodwell are being pursued by the New Queen's servants, and an emissary in a black rainslicker has been sent to destroy all who oppose her rule. Madness, murder and bad dreams have settled across Rustwood, and if Kimberly Archer doesn't move fast, she and all her companions will soon discover that death is the easy way out...
Rust is an ongoing horror series in the style of King, Lynch and Lovecraft.
The New Home of Fear!
Something strange is happening in the sleepy, little, town of Dead Oaks, N.C. Tales of disappearances, strange deaths, murder, and mayhem have been passed down through the town's history and are now used as scary tales to keep local children behind locked doors at night. Still, it all continues. Whatever sinister force that has its claws into Dead Oaks is still there, and it wants nothing more than to claim the town as its own.
Six Years Ago
Hikers, campers, and even locals had been disappearing around Dead Oaks Lake. Some claimed the ghost of a local man who went missing years before was the reason. During a neighborly camping get together, Tiffany Sellers vanished in the middle of the night. Mia Evans was the only witness. What she saw that night sent her family far from Dead Oaks in hopes of escaping the evil surrounding the town.
Mia, and her twin sister Tia have come back to their family's cabin by the lake. Their hopes? To finally put the past behind them and reconnect with old friends for a Halloween bash to remember. As an unexpected snow storm strands the twins and their friends, they find themselves fighting to survive not only the storm but whatever is haunting the lake. Soon they realize, in Dead Oaks, sometimes the past should just stay buried.
As many years, weather, lack of funding and dwindling attendance, the amusement park was shut down and boarded up. But that wasn't the only reason for the decrease in attendance and the closing of the park. Reports of poor maintenance on the rides were the cause of many deaths and the major cause of shutting down the amusement park.
Thirty years later, there were reports of strange things going on at the abandoned amusement park. At night the rides started up on their own and the funny thing was, is that the park has been out of operation for over thirty years without any power. The police were called out to the park many times to investigate, but when they located the power supply all the wires were ripped out of the fuse boxes. The police also reported hearing laughter and voices as though the amusement park was still in full operation. A sign was put on the front gate of the amusement park which read "No trespassing! Any violators will be prosecuted."
A local ghost hunting group decided they would try and solve the strange goings on at the Horror Island Amusement Park. They called themselves "The Ghost Detectors Society." The Ghost Detectors Society consisted of Darren, Karen and Steve. They all thought solving the strange happenings would bring them fame, but they should have just stuck to doing the small stuff. Darren picked an overcast day to set the mood of the investigation. The fame struck ghost hunters met up at the amusement park at the stroke of midnight. Everything was just as perfect as any ghost hunter would have wanted it to be, overcast and windy. Everyone had all their ghost hunting equipment, in their briefcases ready for the big event to unfold. As they approached the gate, Darren said, "Everyone check your equipment to make sure everything is operating properly. Karen chimed in, "Darren, do you think we're going to really find any proof, or is this just a bunch of made up stuff to bring curious ghost hunters like us to make fools out of us." Darren exclaimed, "If we don't find any evidence we can at least say we believe in what we are doing as ghost hunters is worth the effort. Not every ghost hunter finds evidence, but when they do, it gives other ghost hunters like ourselves, hope that there is unexplainable things that makes it worth looking into. I don't care what anybody thinks of what we are doing is just a waste of time, if we didn't believe, we all would be at home playing video games and there would never be such things as ghost hunters. Thank goodness there are believers like us willing to take the risk in tapping into the unknown. I don't think any one of us would rather be at home playing video games. Let’s just be happy. Our ghost hunting dreams has brought us closer together as friends. I believe we were brought here for a reason and that reason is to find ghosts. Steve, is your equipment ready? "Yes, all my batteries are at full charge." "What about you Karen? Is your equipment good to go?" "Yes, everything is fine. I sure hope we get some good video footage."
These young ghost hunters are about to stir up some ghost activity that should have stayed buried in the abandoned amusement park forever.
As a young mercenary, Richard followed a mysterious Magician on a quest to steal a demon's treasure and overthrow a king. The two men started their journey as strangers, became lovers along the way, and ended as master and loyal soldier.
Twenty years later, that kingdom is steadily falling into ruin and Richard has realized that time and power have twisted the Magician into more monster than man – children disappear nightly into his dungeons and the only things that leave are terrible creatures crafted in the shadows.
To save his own daughter, Richard flees into the wastes where magic boils beneath the sand and monsters walk the dunes in the shape of men. He will return to the burning heart of the desert and restore the demon's treasure, or die in the trying.
What Richard doesn't know is that Ana is the key to the Magician's plans and he and his favorite monster will lay waste to the world to get her back.
After being pushed in front of the subway C-Line, Kimberly Archer finds herself in an impossible town with a husband she's never seen before and a life she can't remember. The rain never stops, the phones don't work and the doctors think she's delusional.
Kimberly only wants to get back to her fiance in New York. But for that, she needs the help of Fitch, a madman who believes something dark lives at the heart of Rustwood. He'll help her, so long as she joins him on his mission to burn the town to the ground.
Kimberly might be crazy. Then again, she might be the only sane person left. People are disappearing from the streets, and something black and foul is stalking her in the night. Rustwood has plans for Kimberly, and if she doesn't find a way out soon she'll be lucky to survive...
RUST is a serial small-town horror story in the style of Cronenberg, Lynch and King.
“Good Omens . . . is something like what would have happened if Thomas Pynchon, Tom Robbins and Don DeLillo had collaborated. Lots of literary inventiveness in the plotting and chunks of very good writing and characterization. It’s a wow. It would make one hell of a movie. Or a heavenly one. Take your pick.”—Washington Post
According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (the world's only completely accurate book of prophecies, written in 1655, before she exploded), the world will end on a Saturday. Next Saturday, in fact. Just before dinner.
So the armies of Good and Evil are amassing, Atlantis is rising, frogs are falling, tempers are flaring. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon—both of whom have lived amongst Earth's mortals since The Beginning and have grown rather fond of the lifestyle—are not actually looking forward to the coming Rapture.
And someone seems to have misplaced the Antichrist . . .
In THE HARD SELL, a disaffected photographer finds his world flipped upside-down by a group of graffiti activists called the Four Horsemen. But the Horsemen and their enigmatic leader, Fiver, are operating without a plan and without a clue. Can they really change the world, or will they tear themselves apart in the process?
In THE KING, Derek and his misanthropic friends chase enlightenment through suffering. But Derek isn't playing by the rules. He has a plan that'll make him the idol of his friends and get him into Sylvia's pants. All he has to do is quit heroin while they all watch. Except, Derek has never used heroin. And so begins the greatest lie of his life... a lie that might be too big to back away from...
And in HERCULE AND THE DOCTOR, Harold is a middle-aged Agatha Christie aficionado, still obsessing over the day twenty years earlier when his little sister vanished into the old mansion known as the Bonehouse. But when Harold meets an out-of-town cosplayer dressed the fourth Doctor - Harold's childhood hero - he decides to do as Tom Baker would have done, and to return to the Bonehouse in search of answers, in search of a little girl still crying out for her brother.
THE KING AND OTHER STORIES is a 21,000 word collection of hard-hitting contemporary fiction fuelled by heroin, graffiti and Doctor Who. It contains:
The Hard Sell
Back to Civilisation
Hercule and the Doctor