Facing oblivion, one person suggests the impossible. To escape the unending halls and go outside. No one knows if such a thing is possible, if there even is an outside. But soon there is little choice but to try...
Simon is a fantasy and sci/fi writer, the author of over 100 published short stories, quite a lot of poetry and the novels The Genehunter, Engn and the Cloven Land fantasy trilogy.
His short stories have appeared in Analog, Nature, Daily Science Fiction, Abyss and Apex and many more.
He lives in the UK and is a member of the British Fantasy Society.
Simms is a genehunter, paid to track down the DNA of the famous and infamous of history for his clients' private collections. What they do with the DNA isn't his problem - even if they are using it to create illegal clones.
He walks a line, pulled in many different directions at once. The law, competing genehunters, ex-lovers, religious nuts and anti-genehunter crazies. But when he works the Boneyard case he discovers that, sometimes, you have to decide which side of the line you're on.
And when he starts to uncover the truth of his own origins he begins to question everything he is and does...
A future noir cyberpunk novel set on an Earth slowly going to hell. The Genehunter follows the adventures of Simms, genetic detective and all-round nice guy.
Originally published as a series of five linked novellas: The Wrong Tom Jacks, The Zombies of Death, The Clone Who Didn't Know, A Soldier of Megiddo and Boneyard.
With added bonus material: The World of Simms (characters and organisations of the Genehunter universe), Jumpjacker (a tale of jump nodes, brain plugins and high-tech crime) and 22nd Century Genie (the original Simms short story).
Contains strong language.
- "As thought-provoking as it is entertaining" - Sci-Fi Indie eBook Reviews
- "Reminded me of some of the best William Gibson books"
- "I read this series and loved it. I read it a second time and loved it more"
- "Cracking good read"
This bewitching and harrowing tale of mystery and survival, and memory and magic, makes the impossible all too real...
For Marlon Smith the afterlife is a beach. The computer-generated world his consciousness inhabits provides for his every need. But then flaws begin to appear in the fabric of reality around him. Flaws that shouldn't be possible. Flaws only he can see.
He has to move quickly, before his actions are spotted and edited out. He starts to uncover the truth of how the afterlife functions. As he does so, he reveals unexpected secrets about his own past, too.
And he also finds out about those who are intent on destroying his whole reality...
- "a cracking read full of intriguing science fiction concepts"
- "fantastic ... really made me stop and think." - The Book Igloo