Facing oblivion, one person suggests the impossible. To escape the unending halls and go outside. No one knows if such a thing is possible, if there even is an outside. But soon there is little choice but to try...
Simon is a fantasy and sci/fi writer, the author of over 100 published short stories, quite a lot of poetry and the novels The Genehunter, Engn and the Cloven Land fantasy trilogy.
His short stories have appeared in Analog, Nature, Daily Science Fiction, Abyss and Apex and many more.
He lives in the UK and is a member of the British Fantasy Society.
For Marlon Smith the afterlife is a beach. The computer-generated world his consciousness inhabits provides for his every need. But then flaws begin to appear in the fabric of reality around him. Flaws that shouldn't be possible. Flaws only he can see.
He has to move quickly, before his actions are spotted and edited out. He starts to uncover the truth of how the afterlife functions. As he does so, he reveals unexpected secrets about his own past, too.
And he also finds out about those who are intent on destroying his whole reality...
- "a cracking read full of intriguing science fiction concepts"
- "fantastic ... really made me stop and think." - The Book Igloo
Simms is a genehunter, paid to track down the DNA of the famous and infamous of history for his clients' private collections. What they do with the DNA isn't his problem - even if they are using it to create illegal clones.
He walks a line, pulled in many different directions at once. The law, competing genehunters, ex-lovers, religious nuts and anti-genehunter crazies. But when he works the Boneyard case he discovers that, sometimes, you have to decide which side of the line you're on.
And when he starts to uncover the truth of his own origins he begins to question everything he is and does...
A future noir cyberpunk novel set on an Earth slowly going to hell. The Genehunter follows the adventures of Simms, genetic detective and all-round nice guy.
Originally published as a series of five linked novellas: The Wrong Tom Jacks, The Zombies of Death, The Clone Who Didn't Know, A Soldier of Megiddo and Boneyard.
With added bonus material: The World of Simms (characters and organisations of the Genehunter universe), Jumpjacker (a tale of jump nodes, brain plugins and high-tech crime) and 22nd Century Genie (the original Simms short story).
- "As thought-provoking as it is entertaining" - Sci-Fi Indie eBook Reviews
- "Reminded me of some of the best William Gibson books"
- "I read this series and loved it. I read it a second time and loved it more"
- "Cracking good read"
"[A] phenomenally enrapturing and reverberating work of art in its own right...[that] vividly illuminates the minds of the characters, greatly enhancing our understanding of their temperaments and predicaments and providing more expansive and involving story lines." —Booklist
Visionary storyteller Guillermo del Toro and celebrated author Daniel Kraus combine their estimable talent in this haunting, heartbreaking love story.
It is 1962, and Elisa Esposito—mute her whole life, orphaned as a child—is struggling with her humdrum existence as a janitor working the graveyard shift at Baltimore’s Occam Aerospace Research Center. Were it not for Zelda, a protective coworker, and Giles, her loving neighbor, she doesn’t know how she’d make it through the day.
Then, one fateful night, she sees something she was never meant to see, the Center’s most sensitive asset ever: an amphibious man, captured in the Amazon, to be studied for Cold War advancements. The creature is terrifying but also magnificent, capable of language and of understanding emotions...and Elisa can’t keep away. Using sign language, the two learn to communicate. Soon, affection turns into love, and the creature becomes Elisa’s sole reason to live.
But outside forces are pressing in. Richard Strickland, the obsessed soldier who tracked the asset through the Amazon, wants nothing more than to dissect it before the Russians get a chance to steal it. Elisa has no choice but to risk everything to save her beloved. With the help of Zelda and Giles, Elisa hatches a plan to break out the creature. But Strickland is on to them. And the Russians are, indeed, coming.
Developed from the ground up as a bold two-tiered release—one story interpreted by two artists in the independent mediums of literature and film—The Shape of Water is unlike anything you’ve ever read or seen.
“Most movie novelizations do little more than write down what audiences see on the screen. But the novel that’s accompanying Guillermo del Toro’s new movie The Shape of Water is no mere adaptation. Co-author Daniel Kraus’ book and the film tell the same story, of a mute woman who falls in love with an imprisoned and equally mute creature, in two very different ways.” —io9
Praise for The Shape of Water directed by Guillermo del Toro
Winner of the 2018 Academy Award for Best Picture
Winner of the 2018 Academy Award for Best Director
Winner of the 2018 Academy Award for Music (Original Score)
Winner of the 2018 Academy Award for Production Design
Winner of the 2018 Golden Globe Award for Best Director of a Motion Picture
"With encouragement from critics and awards voters, discerning viewers should make Fox Searchlight’s December release the season’s classiest date movie—for perhaps the greatest of The Shape of Water’s many surprises is how extravagantly romantic it is.” —Variety
"It is never less than magnificent.” —TheDaily Beast
"A visually and emotionally ravishing fantasy that should find a welcome embrace from audiences starved for imaginative escape.” —The Hollywood Reporter
Awarded the Golden Lion for Best Film at the74th Annual Venice International Film Festival
A clONE death-squad catches up with Simms. But instead of killing him they give him a damn job. Which makes no sense at all. Meanwhile, Simms starts to work the Boneyard case, without knowing what the hell Forty Days expect from him. He just needs to make sure neither Ballard nor clONE find out what he's up to.
Then he gets to meet up with Kelly again. And that's where it all goes completely wrong...
It is an impossible task, but Siggurd has no choice but to try...
A fantasy novella set in the world of the three miraculous homunculi of Endest.
Also contains two bonus fantasy short stories: Threads and A Midwinter Sacrifice.
The complete Cloven Land Trilogy. Contains the books Hyrn, Hedge Witch, Wyrm Lord and Witch King collected together into a single box set. Also includes bonus short story The Waters, Dividing the Land.
Some wounds are too wide to heal...
The world changes one bright morning. The ageing king of Angere turns to necromancy to prolong his existence, and the price of dark magic is paid in innocent lives. The land descends into chaos as loyalties are tested and friends become bitter foes.
For Black Meg, eldest witch of Angere, time is desperately short. She receives a vision from Hyrn, the horned man of the woods. The future is worse than anything she could have imagined. But Hyrn also shows her an answer, a way out.
It’s a terrible and desperate path. But the free people of Angere have no choice but to take it.
Book 1: Hedge Witch
Two worlds, one nightmare...
Cait Weerd has no idea the undain are hunting her. She doesn’t know the vile creatures need her blood to survive. She doesn’t even know she’s a witch, descended from a long line of witches. Cait Weerd doesn’t know much, but all that’s about to change.
At Manchester Central Library, she’s caught in the crossfire between the witches and the undain, two worlds fighting for an old book. Cait takes the book and is told to run, hide the book or destroy it. The undain’s secrets are buried in its pages, and they want it almost as much as they want her.
The fate of two worlds is at stake. Cait has to decide what to do: run, fight, or hope it all goes away.
But then she learns who she really is, along with the terrible truth of what the undain have been doing in our world all this time...
Book 2: Wyrm Lord
Lost in the land of the nightmares…
Cait Weerd has reached Angere in the company of Ran, Nox, and the dead witch-girl she carries within her. Now all she has to do is cross the land of the undain without being captured, steal the Grimoire from the Witch King himself, and then, somehow, make it across the famously uncrossable river An.
Oh, and it would be quite nice if she could rescue Danny, too.
Meanwhile, in our world, Fer and her companions must find Johnny’s lost guitar and use it to reach the safety of Andar. But Genera and the undain are closing in, and not everyone will survive the battle.
Life isn’t getting any less crazy for Cait or Fer.
Book 3: Witch King
The war for Andar begins...
The mighty river An freezes from shore to shore, and the army of horrors from Angere marches across to devour peaceful and beautiful Andar. Cait, Hellen, and the others head north, hoping to slow the invasion. At Islagray, Ashen battles to make sense of the reunited Shadow Grimoire, seeking a way to turn the undain’s necromancy against itself. Fighting dark magic with dark magic is a grim and dangerous road.
Meanwhile, in our world, Fer evades Genera and the undain as she undertakes a desperate mission to sever the supply of Spirit fuelling the armies of Angere.
Unlikely friends rise to the skies, and hidden enemies wait to betray Cait and Fer. With every defeat, Andar fades. And at Islagray, the heart of the land, the last free place, the Song can barely be heard over the rising tide of war.
Plus more original fiction.