New features in this revised and updated edition include: the application of quaternions to computer graphics animation and orientation; discussions of the main geometric CAD surface operations and constructions: extruded, rotated and swept surfaces; offset surfaces; thickening and shelling; and skin and loft surfaces; an introduction to rendering methods in computer graphics and CAD: colour, illumination models, shading algorithms, silhouettes and shadows.
Over 300 exercises are included, many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and links to other useful websites.
This book gives the reader a deep and efficient introduction to an algorithmic approach to hyperbolic geometry. It focuses the attention on the possibilities to obtain in this frame the power of computing everything a computer can compute, that is to say: universality.
The minimal ways to get universality are investigated in a large family of tilings of the hyperbolic plane. In several cases the best results are obtained.In all cases, the results are close to the theoretical best values. This gives rise to fantastic illustrations: the results are jewels in all meanings of the word.
Maurice MARGENSTERN is professor emeritus at the University of Lorraine, he is a member of LITA, the research unit of computer science in the campus of Metz of this university. Professor Margenstern is amongst top world experts in theory of computation, mathematical machines and geometry. He is a pioneer
in cellular automata in hyperbolic spaces.