Hyrn: a Cloven Land Trilogy prequel

Stormcrow Books

 Some wounds are too wide to heal...

The world changes one bright morning in spring. The ageing king of Angere turns to necromancy to prolong his existence, and the price of dark magic is paid in innocent lives. The land descends into chaos as loyalties are tested and friends become bitter foes.

For Black Meg, eldest witch of Angere, time is desperately short. She receives a vision from Hyrn, the horned man of the woods. The future is worse than anything she could have imagined. But Hyrn also shows her an answer, a way out.

It’s a terrible and desperate path. But the free people of Angere have no choice but to take it...

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About the author

Simon is a fantasy and sci/fi writer, the author of over 100 published short stories, quite a lot of poetry and the novels The GenehunterEngn and the Cloven Land fantasy trilogy.

His short stories have appeared in Analog, Nature, Daily Science Fiction, British Fantasy Society Horizons, Abyss & Apex and many more.

He lives in the UK and is a member of the British Fantasy Society.

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Additional Information

Publisher
Stormcrow Books
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Published on
Sep 6, 2015
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Pages
98
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Language
English
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Genres
Fiction / Fantasy / Epic
Fiction / Fantasy / General
Fiction / Fantasy / Urban
Young Adult Fiction / Fantasy / General
Young Adult Fiction / Fantasy / Wizards & Witches
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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A brutal multinational corporation. A land ruled by necromancers. One girl in their way...

The complete Cloven Land Trilogy. Contains the books Hyrn, Hedge Witch, Wyrm Lord and Witch King collected together into a single box set. Also includes bonus short story The Waters, Dividing the Land.


Hyrn

Some wounds are too wide to heal...

The world changes one bright morning. The ageing king of Angere turns to necromancy to prolong his existence, and the price of dark magic is paid in innocent lives. The land descends into chaos as loyalties are tested and friends become bitter foes.

For Black Meg, eldest witch of Angere, time is desperately short. She receives a vision from Hyrn, the horned man of the woods. The future is worse than anything she could have imagined. But Hyrn also shows her an answer, a way out.

It’s a terrible and desperate path. But the free people of Angere have no choice but to take it.


Book 1: Hedge Witch

Two worlds, one nightmare...

Cait Weerd has no idea the undain are hunting her. She doesn’t know the vile creatures need her blood to survive. She doesn’t even know she’s a witch, descended from a long line of witches. Cait Weerd doesn’t know much, but all that’s about to change.

At Manchester Central Library, she’s caught in the crossfire between the witches and the undain, two worlds fighting for an old book. Cait takes the book and is told to run, hide the book or destroy it. The undain’s secrets are buried in its pages, and they want it almost as much as they want her.

The fate of two worlds is at stake. Cait has to decide what to do: run, fight, or hope it all goes away.

But then she learns who she really is, along with the terrible truth of what the undain have been doing in our world all this time...


Book 2: Wyrm Lord

Lost in the land of the nightmares…

Cait Weerd has reached Angere in the company of Ran, Nox, and the dead witch-girl she carries within her. Now all she has to do is cross the land of the undain without being captured, steal the Grimoire from the Witch King himself, and then, somehow, make it across the famously uncrossable river An.

Oh, and it would be quite nice if she could rescue Danny, too.

Meanwhile, in our world, Fer and her companions must find Johnny’s lost guitar and use it to reach the safety of Andar. But Genera and the undain are closing in, and not everyone will survive the battle.

Life isn’t getting any less crazy for Cait or Fer.


Book 3: Witch King

The war for Andar begins...

The mighty river An freezes from shore to shore, and the army of horrors from Angere marches across to devour peaceful and beautiful Andar. Cait, Hellen, and the others head north, hoping to slow the invasion. At Islagray, Ashen battles to make sense of the reunited Shadow Grimoire, seeking a way to turn the undain’s necromancy against itself. Fighting dark magic with dark magic is a grim and dangerous road.

Meanwhile, in our world, Fer evades Genera and the undain as she undertakes a desperate mission to sever the supply of Spirit fuelling the armies of Angere.

Unlikely friends rise to the skies, and hidden enemies wait to betray Cait and Fer. With every defeat, Andar fades. And at Islagray, the heart of the land, the last free place, the Song can barely be heard over the rising tide of war.

A haunted journey on a riverboat, water sprites borne of pennies, preternatural creatures, ancient serpents, and the Lady of the Lake lurk in dark waters. Raging storms and magical rainbow fountains. Water is spectacularly beautiful but also treacherous.

Gwen Gardner gives us Shake, Rattle and Row. Harlow Grayson has the chance to rid herself of a pesky ghost but she must first brave a haunted riverboat and recover a family heirloom. What she finds might be more than she can handle.

Jeff Chapman offers The Water Wight. When a drowned girl changes her mind about suicide, Merliss and her associates face a fearsome, preternatural creature.

M. Pax presents The Wallows. Evernee Weems wants to escape this world in the worst way. Her daughter needs everything, the rent is being raised, Evernee’s job barely pays minimum wage, and she has little hope for better. Inside a puddle is a different reality. She jumps in, happy to trade her problems for a life in which worries don’t exist. Or do they

Angela Brown gives us Extraordinary. Puberty hits Angelique like a gut punch and brings about a change, forcing an unexpected revelation about her past. All seems well until a vicious storm tears through her Texas community, and Angelique learns there are worse things than a little change.

River Fairchild presents You Can’t Go Home Again. A young woman, filled with regret about the past, goes on a journey and discovers more than she bargained for.

Simon Kewin offers us The Waters, Dividing the Land. Hyrn the horned god of the woodlands is learning the meaning of fear. Death magic blights the land, threatening everyone and everything. To save what he can from spreading corruption, he turns to the ancient river serpents, but they’ve grown old and distant and may not hear his call at all.

Christine Rains gives us Frozen. A necromancer is on the frozen moon of Saturn where the dead do scream.

Meradeth Houston presents The Flood. Sometimes a flooded kitchen isn’t the unluckiest thing to happen to you.

Catherine Stine offers Maizy of Bellagio. April still searches for her mother who vanished nineteen years ago from the fountain at Hotel Bellagio in Vegas. Can Maizy, a water sprite who works the fountain’s pink colors, begin to help the three generations of eccentric women tortured by this tragedy?

M. Gerrick gives us The One Who Would Wield the Sword. Nikka is supposed to be nothing more than dragon bait so a real dragon hunter can do his job, but the Lady in the Lake has other plans for her.

Cherie Reich presents The Folding Point. Aimee’s fight against those who banned paper magics has begun.

From USA Today, Amazon bestselling, and popular science fiction and fantasy authors comes Spirits in the Water, a supernatural anthology of eleven thrilling tales. Spirits in the Water is the fourth, long-awaited Elements story collection from the dynamic and inventive Untethered Realms group.

 A tech noir collection, containing the stories The Wrong Tom Jacks by Simon Kewin, Tripler: The Beginning by Neil Vogler and Doppelgänger's Curse by Milo James Fowler.


The Wrong Tom Jacks by Simon Kewin
Simms is a genehunter, paid by megarich collectors to track down the DNA of the famous for their private zoos. He's employed to locate the genetic code of Tom Jacks. But not the rock star Tom Jacks, just an unknown namesake.

The job bugs Simms. Something about it is wrong. Someone is playing him. Problem is he doesn't know who or why. None of the illegal plug-in tech filling his brain is much use. The one person who can help him is also the one person on the planet who never wants to speak to him again.

The last thing he needs is Agent Ballard of the GMA interrogating him about someone he's never even heard of.

Someone called Boneyard...


Tripler: The Beginning by Neil Vogler
In the near future an impossible virus is giving people the ability to summon two identical physical copies of themselves into existence at any time and in any situation – sending them violently insane as a side-effect. They call the infected 'Triplers'.

Harry Allwear is a specialist tracker, an experienced, highly-trained operative working for an international organisation dedicated to wiping out the Tripler menace. But after his latest mission goes badly wrong and a dangerous target gets the better of him, Harry regains consciousness to find his worst fear realised: he's been deliberately infected with the virus...


Doppelgänger's Curse by Milo James Fowler
A woman stalked by her double. A detective in over his head.

In a city where the cops are on a mobster's payroll, private investigator Charlie Madison stands in the gap. When a wealthy young socialite asks him to help her catch a threatening stalker, he takes the case. But things aren't what they seem, and Madison has to act fast before he's framed for murder.

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