Mason never asked to become a paladin of the apocalypse but someone or something has chosen that for him. He would sooner find his own way through the wasted world known only as After. Despite his desires he cannot ignore the demand that drives him to each new ‘Contact’. He does not understand the demand, or how the Contacts know what their tasks are and what needs to be done. At some point, long ago, he stopped questioning it because each time he learns that he is being led to correct the wrongs of the world of After. Sometimes in little ways, and sometimes in ways beyond his understanding.
He is joined in his quests by C’er, a man torn between the Now, and his sight of things to come. Known as a prophet, C’er seeks refuge in the effect that Mason has on his visions. Mason and C’er are joined by Tank, a mutated giant whose affinity for Tek is crippled by his child like intellect, and Diana, a girl on the cusp of womanhood with an uncanny ability with weapons of all types.
Together they face a horde from beyond the Burning Wastes led the charismatic and mysterious Dathan. These Brothers are not like other raiders who plague the world of After. Dathan has a choice for all those who stand against him: Join him and burn away the desolation of the world so it can be rebuilt anew, or burn with it.
The Mason Chronicles is a fantastic post-apocalyptic adventure set in a richly dark world. It is a character driven story that follows a set of unlikely heroes as they set out to turn back the continuing desolation of their world.
Now with a Preview of Part 2!
Rich Jones lives with his family in the north eastern United States. He has worked in the Healthcare and Information Technology fields for many years. His interests run to reading Science Fiction and Fantasy, Rock and Heavy Metal music, practicing Martial Arts and technology in general. He has only just started to publish the writing that he has been doing as a hobby of years.
--Recorded Wisdom of Before, vol. 2, ch. 1
Picking up right after the thrilling events of Contact, we find Mason and his team of Contacts fractured. Mason, C’er, and Tank race towards a destination that they do not know while Diana sets out on her own path towards revenge. Dathan's horde of Brothers continue their crusade across the wastelands of the world of After. They offer a simple choice to all those they encounter: Join them and rebuild world from the ashes, or be burned to nothing.
Connect continues the Chronicles of Mason in the world of After. It is a harsh and unforgiving place and Mason is its perfect paladin. He travels with a Prophet named C’er whose precognitive abilities are maddening, but somehow stifled by Mason’s presence. For this task he has made two contacts so far. First is a mutated giant named Tank who has exceptional abilities with all forms of tek, but otherwise is like a small child. Second was Diana, a teenage girl with natural affinity for all forms of weapons and combat. While Tank needs to bring the group someplace special, Diana is bent on revenge against Dathan and his army of Raiders who destroyed her village.
Meanwhile in a mysterious Facility from Before, a small group of people struggle to restore systems that they do not fully understand. Systems that may not want to be fully restored...
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
The sickness came on suddenly, and spread quickly. The fear spread even faster. Within weeks, everything people counted on began to fail them. The electrical grid sputtered; law and government collapsed—and more than half of the world’s population was decimated.
Where there had been order, there was now chaos. And as the power of science and technology receded, magick rose up in its place. Some of it is good, like the witchcraft worked by Lana Bingham, practicing in the loft apartment she shares with her lover, Max. Some of it is unimaginably evil, and it can lurk anywhere, around a corner, in fetid tunnels beneath the river—or in the ones you know and love the most.
As word spreads that neither the immune nor the gifted are safe from the authorities who patrol the ravaged streets, and with nothing left to count on but each other, Lana and Max make their way out of a wrecked New York City. At the same time, other travelers are heading west too, into a new frontier. Chuck, a tech genius trying to hack his way through a world gone offline. Arlys, a journalist who has lost her audience but uses pen and paper to record the truth. Fred, her young colleague, possessed of burgeoning abilities and an optimism that seems out of place in this bleak landscape. And Rachel and Jonah, a resourceful doctor and a paramedic who fend off despair with their determination to keep a young mother and three infants in their care alive.
In a world of survivors where every stranger encountered could be either a savage or a savior, none of them knows exactly where they are heading, or why. But a purpose awaits them that will shape their lives and the lives of all those who remain.
The end has come. The beginning comes next.
Months before publication, One Second After has already been cited on the floor of Congress as a book all Americans should read, a book already being discussed in the corridors of the Pentagon as a truly realistic look at a weapon and its awesome power to destroy the entire United States, literally within one second. It is a weapon that the Wall Street Journal warns could shatter America. In the tradition of On the Beach, Fail Safe and Testament, this book, set in a typical American town, is a dire warning of what might be our future...and our end.
The John Matherson Series
#1 One Second After
#2 One Year After
#3 The Final Day (forthcoming)
Pillar to the Sky
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.