Cheryl Bentley grew up in Manchester and now lives in Cambridgeshire with her husband, two children and their dog. She works part-time as a children's nurse. She has been an avid reader ever since she was a child. In her free time, Cheryl likes reading to her children, painting, jewellery making and taking her dog for walks. She says "I have an over-active imagination and like to write stories for my children."
The Ice Maiden's Tale the perfect story-within-a-story with magic, adventure and romance reminiscent of The Princess Bride for a new generation of readers.
Mrs. Kinder settled herself in the chair across from the children and cracked open the book. She adjusted her spectacles, ever so slightly, then caressed the page with her wrinkled fingers.
“In our world, when magic happens outside of a storybook, we call it a miracle. And miracles are considered so rare and special that lifetimes can go by without so much as a hint of one. But there are faraway places where our kind of miracles are as common as blades of grass in an open field. In the northern region of one of these worlds, in the top far east corner, past green forests, swamps, lakes, and even an ocean, there lived a young artist named Gabriel.” ....
“This isn’t a very good story.” Casper complained.
"Casper!” Johanna exclaimed in embarrassment.
Mrs. Kinder laughed. “That’s because I’m not even at the story part yet, but it’s high time we get started. This story doesn’t begin, the way you think it might and the way most stories do. It doesn’t begin with a big adventure or a journey, or even pirate treasure. It starts with a tiny choice—one that seems unremarkable at the time, but that changes the course of destiny. One crisp morning, our Gabriel decided to search for firewood—and it’s with that simple decision that our tale begins.”
These are dark times indeed. The light is fading.
The Witch Moon rises.
A witch has come to the city of Bryre. She travels in a hut that has chicken feet, and she's ravenous for children.
When the witch captures Hans, Greta's little brother, Greta refuses to let her have him. The two strike up a bargain. Greta will retrieve something the witch desires in exchange for her brother's freedom.To get the prize Greta must travel to Belladoma—a city where she was once held captive. With the help of a new friend, Dalen, a magical half-boy and half-horse, Greta embarks on the journey and tries to overcome both foes and her own weaknesses.
Expelled from the Rangers he has served so loyally, Halt is joined by Will's friend Horace as he travels toward Skandia. On their way, they are challenged constantly by freelance knights–but Horace knows a thing or two about combat. Soon he begins to attract the attention of knights and warlords for miles around with his uncanny skill. Even so, will they be in time to rescue Will from a horrific life of slavery?
The smash hit series continues with another heart stopping adventure.
Perfect for fans of J.R.R. Tolkien’s Lord of the Rings, T.H. White’s The Sword in the Stone, Christopher Paolini’s Eragon series, and George R. R. Martin’s Game of Thrones/A Song of Ice and Fire series.
Scary Stories to Tell in the Dark is a timeless collection of chillingly scary tales and legends, in which folklorist Alvin Schwartz offers up some of the most alarming tales of horror, dark revenge, and supernatural events of all time.
Available for the first time as an ebook, Stephen Gammell’s artwork from the original Scary Stories to Tell in the Dark appears in all its spooky glory. Read if you dare!
And don't miss More Scary Stories to Tell in the Dark and Scary Stories 3!
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle?