Simon is a fantasy and sci/fi writer, the author of over 100 published short stories, quite a lot of poetry and the novels The Genehunter, Engn and the Cloven Land fantasy trilogy.
His short stories have appeared in Analog, Nature, Daily Science Fiction, Abyss and Apex and many more.
He lives in the UK and is a member of the British Fantasy Society.
For Marlon Smith the afterlife is a beach. The computer-generated world his consciousness inhabits provides for his every need. But then flaws begin to appear in the fabric of reality around him. Flaws that shouldn't be possible. Flaws only he can see.
He has to move quickly, before his actions are spotted and edited out. He starts to uncover the truth of how the afterlife functions. As he does so, he reveals unexpected secrets about his own past, too.
And he also finds out about those who are intent on destroying his whole reality...
- "a cracking read full of intriguing science fiction concepts"
- "fantastic ... really made me stop and think." - The Book Igloo
Simms is a genehunter, paid to track down the DNA of the famous and infamous of history for his clients' private collections. What they do with the DNA isn't his problem - even if they are using it to create illegal clones.
He walks a line, pulled in many different directions at once. The law, competing genehunters, ex-lovers, religious nuts and anti-genehunter crazies. But when he works the Boneyard case he discovers that, sometimes, you have to decide which side of the line you're on.
And when he starts to uncover the truth of his own origins he begins to question everything he is and does...
A future noir cyberpunk novel set on an Earth slowly going to hell. The Genehunter follows the adventures of Simms, genetic detective and all-round nice guy.
Originally published as a series of five linked novellas: The Wrong Tom Jacks, The Zombies of Death, The Clone Who Didn't Know, A Soldier of Megiddo and Boneyard.
With added bonus material: The World of Simms (characters and organisations of the Genehunter universe), Jumpjacker (a tale of jump nodes, brain plugins and high-tech crime) and 22nd Century Genie (the original Simms short story).
- "As thought-provoking as it is entertaining" - Sci-Fi Indie eBook Reviews
- "Reminded me of some of the best William Gibson books"
- "I read this series and loved it. I read it a second time and loved it more"
- "Cracking good read"
A storm is coming . . .
Locked behind bars for three years, Shadow did his time, quietly waiting for the magic day when he could return to Eagle Point, Indiana. A man no longer scared of what tomorrow might bring, all he wanted was to be with Laura, the wife he deeply loved, and start a new life.
But just days before his release, Laura and Shadow’s best friend are killed in an accident. With his life in pieces and nothing to keep him tethered, Shadow accepts a job from a beguiling stranger he meets on the way home, an enigmatic man who calls himself Mr. Wednesday. A trickster and rogue, Wednesday seems to know more about Shadow than Shadow does himself.
Life as Wednesday’s bodyguard, driver, and errand boy is far more interesting and dangerous than Shadow ever imagined—it is a job that takes him on a dark and strange road trip and introduces him to a host of eccentric characters whose fates are mysteriously intertwined with his own. Along the way Shadow will learn that the past never dies; that everyone, including his beloved Laura, harbors secrets; and that dreams, totems, legends, and myths are more real than we know. Ultimately, he will discover that beneath the placid surface of everyday life a storm is brewing—an epic war for the very soul of America—and that he is standing squarely in its path.
Relevant and prescient, American Gods has been lauded for its brilliant synthesis of “mystery, satire, sex, horror, and poetic prose” (Michael Dirda, Washington Post Book World) and as a modern phantasmagoria that “distills the essence of America” (Seattle Post-Intelligencer). It is, quite simply, an outstanding work of literary imagination that will endure for generations.
A clONE death-squad catches up with Simms. But instead of killing him they give him a damn job. Which makes no sense at all. Meanwhile, Simms starts to work the Boneyard case, without knowing what the hell Forty Days expect from him. He just needs to make sure neither Ballard nor clONE find out what he's up to.
Then he gets to meet up with Kelly again. And that's where it all goes completely wrong...
Gwen Gardner gives us Shake, Rattle and Row. Harlow Grayson has the chance to rid herself of a pesky ghost but she must first brave a haunted riverboat and recover a family heirloom. What she finds might be more than she can handle.
Jeff Chapman offers The Water Wight. When a drowned girl changes her mind about suicide, Merliss and her associates face a fearsome, preternatural creature.
M. Pax presents The Wallows. Evernee Weems wants to escape this world in the worst way. Her daughter needs everything, the rent is being raised, Evernee’s job barely pays minimum wage, and she has little hope for better. Inside a puddle is a different reality. She jumps in, happy to trade her problems for a life in which worries don’t exist. Or do they
Angela Brown gives us Extraordinary. Puberty hits Angelique like a gut punch and brings about a change, forcing an unexpected revelation about her past. All seems well until a vicious storm tears through her Texas community, and Angelique learns there are worse things than a little change.
River Fairchild presents You Can’t Go Home Again. A young woman, filled with regret about the past, goes on a journey and discovers more than she bargained for.
Simon Kewin offers us The Waters, Dividing the Land. Hyrn the horned god of the woodlands is learning the meaning of fear. Death magic blights the land, threatening everyone and everything. To save what he can from spreading corruption, he turns to the ancient river serpents, but they’ve grown old and distant and may not hear his call at all.
Christine Rains gives us Frozen. A necromancer is on the frozen moon of Saturn where the dead do scream.
Meradeth Houston presents The Flood. Sometimes a flooded kitchen isn’t the unluckiest thing to happen to you.
Catherine Stine offers Maizy of Bellagio. April still searches for her mother who vanished nineteen years ago from the fountain at Hotel Bellagio in Vegas. Can Maizy, a water sprite who works the fountain’s pink colors, begin to help the three generations of eccentric women tortured by this tragedy?
M. Gerrick gives us The One Who Would Wield the Sword. Nikka is supposed to be nothing more than dragon bait so a real dragon hunter can do his job, but the Lady in the Lake has other plans for her.
Cherie Reich presents The Folding Point. Aimee’s fight against those who banned paper magics has begun.
From USA Today, Amazon bestselling, and popular science fiction and fantasy authors comes Spirits in the Water, a supernatural anthology of eleven thrilling tales. Spirits in the Water is the fourth, long-awaited Elements story collection from the dynamic and inventive Untethered Realms group.
It is an impossible task, but Siggurd has no choice but to try...
A fantasy novella set in the world of the three miraculous homunculi of Endest.
Also contains two bonus fantasy short stories: Threads and A Midwinter Sacrifice.
Smith spends his days wandering the backstreets of the city looking for lost souls to rescue. He is accompanied by Tom, the ghost of a young boy. When they catch a glimpse of a ghost in a deserted mill they know they have found another trapped spirit in need of their help. Now they have to work out what is keeping the ghost tied to the physical realm.
And then there is the question of why Tom has remained there as well...
The Wind Singing In The Wires
Every day, before her son comes home from school, Pamela McBride walks past an abandoned telephone junction box lost in the undergrowth. For some time she has been hearing the buzz of distant voices coming from the box. One day, on an impulse, she stops to listen to the voices. What she finds changes everything...
Her Pale Smile
Two years ago, Daniel died of a heart-attack. Now he has two problems. One is the traditional unfinished business tying him to the mortal realm. The other is the embarassing fact that he died while riding a ghost train. Because now, however much he wails and moans, no one will take him at all seriously...
The Wrong Tom Jacks by Simon Kewin
Simms is a genehunter, paid by megarich collectors to track down the DNA of the famous for their private zoos. He's employed to locate the genetic code of Tom Jacks. But not the rock star Tom Jacks, just an unknown namesake.
The job bugs Simms. Something about it is wrong. Someone is playing him. Problem is he doesn't know who or why. None of the illegal plug-in tech filling his brain is much use. The one person who can help him is also the one person on the planet who never wants to speak to him again.
The last thing he needs is Agent Ballard of the GMA interrogating him about someone he's never even heard of.
Someone called Boneyard...
Tripler: The Beginning by Neil Vogler
In the near future an impossible virus is giving people the ability to summon two identical physical copies of themselves into existence at any time and in any situation – sending them violently insane as a side-effect. They call the infected 'Triplers'.
Harry Allwear is a specialist tracker, an experienced, highly-trained operative working for an international organisation dedicated to wiping out the Tripler menace. But after his latest mission goes badly wrong and a dangerous target gets the better of him, Harry regains consciousness to find his worst fear realised: he's been deliberately infected with the virus...
Doppelgänger's Curse by Milo James Fowler
A woman stalked by her double. A detective in over his head.
In a city where the cops are on a mobster's payroll, private investigator Charlie Madison stands in the gap. When a wealthy young socialite asks him to help her catch a threatening stalker, he takes the case. But things aren't what they seem, and Madison has to act fast before he's framed for murder.
The world changes one bright morning in spring. The ageing king of Angere turns to necromancy to prolong his existence, and the price of dark magic is paid in innocent lives. The land descends into chaos as loyalties are tested and friends become bitter foes.
For Black Meg, eldest witch of Angere, time is desperately short. She receives a vision from Hyrn, the horned man of the woods. The future is worse than anything she could have imagined. But Hyrn also shows her an answer, a way out.
It’s a terrible and desperate path. But the free people of Angere have no choice but to take it...