Crafting Interpreters

· Genever Benning
4.5
8 reviews
Ebook
640
Pages
Eligible

About this ebook

Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam.

That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun.

This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused.

Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.

4.5
8 reviews
William Cleveland
December 19, 2021
Awesome book. Well structured and extremely clear. I'm finally learning recursive decent parsers and feeling like a pro while doing it ;-) I now understand how OpenCog's DSL works!
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J-kevin Ampong
November 29, 2021
Excellent book 📚
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Anil Das
November 6, 2021
AÀA BOSS NETWORK
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About the author

Bob Nystrom is a senior software engineer at Google working on the Dart programming language. Before discovering a love of programming languages, he developed games at Electronic Arts. He is the author of the best-selling book "Game Programming Patterns".

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