Desolation

The Keystone Bone Trilogy

Book 1
Fantasy Publishing
4

Eons has shrouded the giant dragon in legend. Ancient myths soon become terrifyingly real…

Aea is an outsider. At age six the clan executed her father and when her mother and sister disappeared, Aea’s life spiraled into chaos.

Suddenly staggering out of the woods, broken by the deadly disease the Field Blight, her mother lays a desperate choice on Aea. To leave the protective forest realm and save her sister from mortal danger.

In a race against time, Aea puts the noose of the Field Blight around not only her own neck, but also that of her unborn child.

Before long, Aea discovers that the world of Erisdün is nothing like she imagined. Surviving the Field Blight might be the least of her concerns, as the great dragon dispatches his army to retrieve the Keystone Bone.

The bone of a God is the only component that will prevent the Arch Demon from breaking free. Powers as old as time itself are about to set the world on fire.

Desolation is an epic fantasy.

If you like a fast-paced read with dragons and demons, then you will love Desolation.

Delve into the exciting adventure today.

This is the first book in the Keystone Bone trilogy.

(Must be read in order)

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About the author

I have always loved creating and I suppose that if I was allowed to choose only two words to describe myself they would be "focused ambition." Yet, the art of writing was something that lived a quiet life, in the back of my mind, for many years. It was a dormant desire and, like so many of our dreams, it was placed on a list of things to do later; you know, when time would allow it. And there I left it. Half-forgotten. For a long time.I have a Finnish sauna to thank for eventually picking it up from that dusty corner and beginning to pour my focused ambition over it. Every summer my wife, two boys and I go to Finland and spend a couple of weeks trying to do as little as possible. In that cottage it is all about slowing down and recharging our batteries. The atmosphere is perfect for it. What it was exactly that sparked my authorship I cannot say for sure - maybe it was just slowing down that gave another perspective. Maybe I was just ready for it. Whatever it was, I am ever-thankful that it happened when it did back in 2015. Why wait when you can act today?To me, good fiction is memorable and entertaining; if I can inject enjoyment and inspiration into just a single person's life by my creations, then that is all the reward I require for my efforts.

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4.5
4 total
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Additional Information

Publisher
Fantasy Publishing
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Published on
Jan 4, 2017
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Pages
286
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Features
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Language
English
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Reading information

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Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of natureThis book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to.

I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish.

Step One: What you need to consider before starting your map.Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional.Step Three: An overview of what is to come.Step Four: Sketch your map and make sure to get size of the world just right.Step Five: Adding continents by understanding how tectonic plates work.Step Six: Terraforming your world.Step Seven: Incorporating islands and lakes.Step Eight: Making sure that rivers are realistic.Step Nine: Adding forests.Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa.Step Eleven: It’s then time for roads.Step Twelve: Optional fantasy elements.Step Thirteen: The final touches.Step Fourteen: The Map Master.
As a companion to this book, you will be able to download a free worksheet.

This is not a book to teach you how to draw. It’s about designing.
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