Part I covers the emergence and evolution of open source hardware, what open source hardware licenses mean, and the growing role of standards in making hardware more open. Part II offers contributors’ expert advice on key tasks, ranging from creating derivatives to using source files. Part III turns to production, showing how to manufacture at multiple scales–from personal to commercial.
Appendixes provide valuable checklists for design, manufacture, security, and documentation. And to foster even more hands-on learning and experimentation, the low-cost Blinky Buildings open source hardware kit is used as an example throughout.
Learn how to
In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required!
Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about:
Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet
This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art.
Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166
As with previous editions, a MIPs processor is the core used to present the fundamentals of hardware technologies at work in a computer system. The book presents an entire MIPS instruction set—instruction by instruction—the fundamentals of assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.
A new aspect of the third edition is the explicit connection between program performance and CPU performance. The authors show how hardware and software components--such as the specific algorithm, programming language, compiler, ISA and processor implementation--impact program performance. Throughout the book a new feature focusing on program performance describes how to search for bottlenecks and improve performance in various parts of the system. The book digs deeper into the hardware/software interface, presenting a complete view of the function of the programming language and compiler--crucial for understanding computer organization. A CD provides a toolkit of simulators and compilers along with tutorials for using them.For instructor resources click on the grey "companion site" button found on the right side of this page.
LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs
Please note: the print version of this title is black & white; the eBook is full color.
Going through the text and experimenting with the programs in a laboratory will definitely empower the potential reader, having more or less programming or electronics experience, to build embedded systems using microcontrollers around the home, office, store, etc. Practical Aspects of Embedded System Design using Microcontrollers will serve as a good reference for the academic community as well as industry professionals and overcome the fear of the newbies in this field of immense global importance.
Convenient, concise, well-organized, and precise
Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips—whether you’re refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require.Unique: the first and only encyclopedia set on electronic components, distilled into three separate volumes Incredibly detailed: includes information distilled from hundreds of sources Easy to browse: parts are clearly organized by component type Authoritative: fact-checked by expert advisors to ensure that the information is both current and accurate Reliable: a more consistent source of information than online sources, product datasheets, and manufacturer’s tutorials Instructive: each component description provides details about substitutions, common problems, and workarounds Comprehensive: Volume 1 covers power, electromagnetism, and discrete semi-conductors; Volume 2 includes integrated circuits, and light and sound sources; Volume 3 covers a range of sensing devices.
Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux.
In Getting Started with Arduino, you'll learn about:Interaction design and physical computingThe Arduino board and its software environmentBasics of electricity and electronicsPrototyping on a solderless breadboardDrawing a schematic diagramTalking to a computer--and the cloud--from ArduinoBuilding a custom plant-watering system
Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book.Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo
Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!
This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you.
? Learn by doing ? start building circuits and programming your Arduino with a few easy to follow examples - right away!
? Easy does it ? work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own
? Solder on! ? Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time
? Kitted out ? discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter!
? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level.
? Get social ? teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world
It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.