Pattern-Oriented Software Architecture, On Patterns and Pattern Languages

Pattern-Oriented Software Architecture

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* Software patterns have revolutionized the way developers think about how software is designed, built, and documented, and this unique book offers an in-depth look of what patterns are, what they are not, and how to use them successfully
* The only book to attempt to develop a comprehensive language that integrates patterns from key literature, it also serves as a reference manual for all pattern-oriented software architecture (POSA) patterns
* Addresses the question of what a pattern language is and compares various pattern paradigms
* Developers and programmers operating in an object-oriented environment will find this book to be an invaluable resource
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About the author

Frank Buschmann is a Senior Principal Engineer for systems and software architecture at Siemens Corporate Technology in Munich. He focuses on digitalization strategies and technologies, the design and realization of industrial automation systems and research in software design and engineering technologies. He has served as serves as an editor of the Wiley Series in Software Design Patterns.

Kevlin Henney, Curbralan, Bristol, UK.

Douglas C. Schmidt, Vanderbilt University.

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Additional Information

Publisher
John Wiley & Sons
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Published on
Apr 30, 2007
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Pages
490
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ISBN
9780470512579
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Language
English
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Genres
Computers / Programming / General
Computers / Programming / Object Oriented
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Content Protection
This content is DRM protected.
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Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition--the first revision in 13 years--readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET.

The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management.

New to this new edition are

An introduction to the new UML 2.0, from the notation's most fundamental and advanced elements with an emphasis on key changes New domains and contexts A greatly enhanced focus on modeling--as eagerly requested by readers--with five chapters that each delve into one phase of the overall development lifecycle. Fresh approaches to reasoning about complex systems An examination of the conceptual foundation of the widely misunderstood fundamental elements of the object model, such as abstraction, encapsulation, modularity, and hierarchy How to allocate the resources of a team of developers and mange the risks associated with developing complex software systems An appendix on object-oriented programming languages

This is the seminal text for anyone who wishes to use object-oriented technology to manage the complexity inherent in many kinds of systems.


Sidebars
Preface
Acknowledgments
About the Authors
Section I: Concepts
Chapter 1: Complexity
Chapter 2: The Object Model
Chapter 3: Classes and Objects
Chapter 4: Classification
Section II: Method
Chapter 5: Notation
Chapter 6: Process
Chapter 7: Pragmatics
Chapter 8: System Architecture: Satellite-Based Navigation
Chapter 9: Control System: Traffic Management
Chapter 10: Artificial Intelligence: Cryptanalysis
Chapter 11: Data Acquisition: Weather Monitoring Station
Chapter 12: Web Application: Vacation Tracking System
Appendix A: Object-Oriented Programming Languages
Appendix B: Further Reading
Notes
Glossary
Classified Bibliography
Index
Design Patterns in Java™ gives you the hands-on practice and deep insight you need to fully leverage the significant power of design patterns in any Java software project. The perfect complement to the classic Design Patterns, this learn-by-doing workbook applies the latest Java features and best practices to all of the original 23 patterns identified in that groundbreaking text.

Drawing on their extensive experience as Java instructors and programmers, Steve Metsker and Bill Wake illuminate each pattern with real Java programs, clear UML diagrams, and compelling exercises. You'll move quickly from theory to application–learning how to improve new code and refactor existing code for simplicity, manageability, and performance.

Coverage includes

Using Adapter to provide consistent interfaces to clients Using Facade to simplify the use of reusable toolkits Understanding the role of Bridge in Java database connectivity The Observer pattern, Model-View-Controller, and GUI behavior Java Remote Method Invocation (RMI) and the Proxy pattern Streamlining designs using the Chain of Responsibility pattern Using patterns to go beyond Java's built-in constructor features Implementing Undo capabilities with Memento Using the State pattern to manage state more cleanly and simply Optimizing existing codebases with extension patterns Providing thread-safe iteration with the Iterator pattern Using Visitor to define new operations without changing hierarchy classes

If you're a Java programmer wanting to save time while writing better code, this book's techniques, tips, and clear explanations and examples will help you harness the power of patterns to improve every program you write, design, or maintain.

All source code is available for download at http://www.oozinoz.com.

As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process.

With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay.

In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.

This volume represents the seventh edition of the ECOOP Workshop Reader, a compendiumofworkshopreportsfromthe17thEuropeanConferenceonObject- Oriented Programming (ECOOP 2003), held in Darmstadt, Germany, during July 21–25, 2003. The workshops were held during the ?rst two days of the conference. They cover a wide range of interesting and innovative topics in object-oriented te- nology and o?ered the participants an opportunity for interaction and lively discussion. Twenty-one workshops were selected from a total of 24 submissions based on their scienti?c merit, the actuality of the topic, and their potential for a lively interaction. Unfortunately, one workshop had to be cancelled. Special thanks are due to the workshop organizers who recorded and s- marized the discussions. We would also like to thank all the participants for their presentations and lively contributions to the discussion: they made this volume possible. Last, but not least, we wish to express our appreciation to the members of the organizing committee who put in countless hours setting up and coordinating the workshops. We hope that this snapshot of current object-oriented technology will prove stimulating to you. October 2003 Frank Buschmann Alejandro Buchmann Mariano Cilia Organization ECOOP 2003 was organized by the Software Technology Group, Department of Computer Science, Darmstadt University of Technology under the auspices of AITO (Association Internationale pour les Technologies Objets) in cooperation with ACM SIGPLAN. The proceedings of the main conference were published as LNCS 2743.
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