Media Space 20+ Years of Mediated Life

Springer Science & Business Media
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Media Space: 20+ Years of Mediated Life is loosely divided into three different, but interconnected, approaches to media space research. Each part opens with an introduction that lays out how readers can best approach the book, and provides a basic guide to the theory and research literature, technological developments and other notable events to help contextualize the book. The ‘social ‘ approach uses the rhetoric and methods familiar to a CSCW audience, but moves into actual situations that involve close working bonds, broken trust, shared joy, community building, interpersonal tension, anxiety etc. The section on ‘spatial’ approaches guides the reader through an intellectual landscape of spatiality, the ‘communications’ part is a field guide to sense-making in the as-lived mediated condition, demonstrating that media space sense-making combines an understanding of in-the-moment alongside sense made of existence in the world and reflecting upon it.
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Additional Information

Publisher
Springer Science & Business Media
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Published on
Jun 4, 2009
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Pages
466
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ISBN
9781848824836
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Language
English
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Genres
Computers / Operating Systems / General
Computers / User Interfaces
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Content Protection
This content is DRM protected.
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Going from the philosophy and concepts to the implementation and user study, this book presents an excellent overview of Japan's contemporary technical challenges in the field of human–computer interaction. The next information era will be one in which information is used to cultivate human and social potential. Driven by this vision, the outcomes provided in this work were accomplished as challenges to establish basic technologies for achieving harmony between human beings and the information environment by integrating element technologies including real-space communication, human interfaces, and media processing. Ranging from the neuro-cognitive level to the field trial, the research activities integrated novel perceptual technologies that even exceed human ability to sense, capture, and affect the real world.

This book grew out of one of the CREST research areas funded by the Japan Science and Technology Agency. The theme of the project is “the creation of human-harmonized information technology for convivial society”, where 17 research teams aimed at a common goal. The project promotes a trans-disciplinary approach featuring (1) recognition and comprehension of human behaviors and real-space contexts by utilizing sensor networks and ubiquitous computing, (2) technologies for facilitating man–machine communication by utilizing robots and ubiquitous networks, and (3) content technologies for analyzing, mining, integrating, and structuring multimedia data including those in text, voice, music, and images.

This is the first of two volumes, which is contributed by nine team leaders. Besides describing the technical challenges, each contribution lays much weight on discussing the philosophy, concepts, and the implications underlying the project. This work will provide researchers and practitioners in the related areas with an excellent opportunity to find interesting new developments and to think about the relationship between human and information technology.
Going from the philosophy and concepts to the implementation and user study, this book presents an excellent overview of Japan's contemporary technical challenges in the field of human–computer interaction. The next information era will be one in which information is used to cultivate human and social potential. Driven by this vision, the outcomes provided in this work were accomplished as challenges to establish basic technologies for achieving harmony between human beings and the information environment by integrating element technologies including real-space communication, human interfaces, and media processing. Ranging from the neuro-cognitive level to the field trial, the research activities integrated novel perceptual technologies that even exceed human ability to sense, capture, and affect the real world.
This book grew out of one of the CREST research areas funded by the Japan Science and Technology Agency. The theme of the project is “the creation of human-harmonized information technology for convivial society”, where 17 research teams aimed at a common goal. The project promotes a trans-disciplinary approach featuring (1) recognition and comprehension of human behaviors and real-space contexts by utilizing sensor networks and ubiquitous computing, (2) technologies for facilitating man–machine communication by utilizing robots and ubiquitous networks, and (3) content technologies for analyzing, mining, integrating, and structuring multimedia data including those in text, voice, music, and images.

This is the second of two volumes, which is contributed by eight team leaders. Besides describing the technical challenges, each contribution lays much weight on discussing the philosophy, concepts, and the implications underlying the project. This work will provide researchers and practitioners in the related areas with an excellent opportunity to find interesting new developments and to think about the relationship between human and information technology.

In 1795 a convict ship leaves England for New South Wales in Australia.  Nearing its destination, it encounters a savage storm but, miraculously, their battered ship stays afloat and limps into Sydney Harbour.  Here, the convicts rebel, overpower the crew and make their escape, destroying the ship in the process.  Fleeing the sinking vessel with only the clothes on their backs, the survivors struggle ashore.

Among the escaped convicts, seething resentments fuel an appetite for brutal revenge against their former captors while, for their part, the crew attempts to track down and kill or recapture the escapees.  However, it soon becomes apparent that both convicts and crew have more to concern them than shipwreck and a ruthless fight for survival; they have arrived in Sydney in 2017.

TimeStorm is a thrilling epic adventure story of revenge, survival and honour set in a strange new world of unfamiliar technology and equally unfathomable social norms.  In the literary footsteps of Hornblower, comes Lieutenant Christopher ‘Kit’ Blaney, an old-fashioned hero, a man of honour, duty and principle, dragged into the 21st century… literally.

A great fan of the grand seafaring adventure fiction of CS Forester, Patrick O’Brien and Alexander Kent, and modern action thriller writers such as Lee Child, Steve Harrison combines several genres in his debut novel.

The book was inspired by a replica 18th century sailing ship on Sydney Harbour and a question from Steve’s brother, Tony: “What if that was a real convict ship?” TimeStorm explores that question in a fast-paced story as a group of desperate men from the 1700s clash in modern-day Sydney.

TimesStorm was Highly Commended in the 2013 Jim Hamilton Award fantasy/science fiction category of the Fellowship of Australian Writers (FAW) National Literary Awards.

Effective creative work is not a nice-to-have, it's a necessity - it’s the only way you’ll stand out in a fiercely competitive marketplace. Whether you're in digital, direct or advertising, the CEO of an agency or just starting out, How to do better creative work has been written for you.

In fact, you'll see that everyone plays a crucial role in producing creative work that works:

What it means to be creative,

How to build a creative culture,

How virtually all great work is underpinned by a simple problem/solution dynamic,

How to use that dynamic to create your big marketing ideas,

How to brief a creative team,

How to use 'relevant abruption' to produce big creative ideas,

How to simultaneously build a brand and get response,

How to sell your work,

How to run a creative department.

All this is illustrated by some of the best advertising, direct and digital work ever produced, plus 12 case studies featuring ideas that have not only sold millions of pounds worth of products, but also won dozens of the world's most coveted awards.

"Steve writes like he talks, with great intelligence, wisdom and common sense. He's one of the few people capable of looking at a notoriously self-obsessed industry and saying, "The Emperor has no clothes." And he's one of an even smaller number who can look at its problems and say, "here's how you fix it." Creative Work is as challenging as it is engaging. When I reached the end I felt like I wanted to continue the conversation, which is probably the highest compliment you can offer a book." - Jon Steel, author of Truth, Lies & Advertising and Perfect Pitch.

"This is genuinely essential reading for anyone who wants to demystify the advertising creative process – and vastly more entertaining than your average business book. Harrison’s simple, commonsense approach makes you wonder why so many ad campaigns fail so spectacularly. Buy it, read it and learn from it!” - Larissa Vince, Campaign magazine.


"This is a smart, straightforward and very special book. It affirmed so much I knew already, but my eyes were opened afresh to what is genuinely important about the work that we do. I came away with ten or twelve things I wanted to share with the rest of the team at glue and it also fortunately gave me some confidence that we’re getting a lot of this right already." - Mark Cridge, CEO, glue London.

"Steve is one of the dying breed of creative directors that clients crave. He tells it like it is and delivers. How to do better creative work is a refreshingly honest must-read for any client, suit or creative who want to cut through the bullshit and produce great creative work that does the job. Harrison has the right to say what he likes about the ad industry - and he does!" - Charlie Smith, Head of Brand Marketing, Vodafone UK.


"This book isn't just about how clients can help get the best work from their agency. I loved the insight into the thinking that goes on before the creative idea is had and realise it applies to every business that takes a creative approach to problem solving." - Paul Ferraiolo, President, Rolls-Royce Motor Cars, North America.


“If, one day, my son tells me that he wants to be part of this business, I will make sure that he reads Steve´s book and, if possible, find a way for him to spend a couple of hours with Steve himself” - Pablo Alzugary, President, Shackleton Madrid.

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