Introducing ZBrush

John Wiley & Sons

If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start.

Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.

  • Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
  • Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
  • Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models

Learn to create lush, beautiful digital art with ZBrush and this detailed guide.

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About the author

Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator's Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.
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Additional Information

John Wiley & Sons
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Published on
May 23, 2011
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Computers / Image Processing
Computers / Software Development & Engineering / General
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Content Protection
This content is DRM protected.
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Available on Android devices
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This volume brings together the invited papers and selected participants’ contributions presented at the COST 2102 International Workshop on “Verbal and Nonverbal Communication Behaviours”, held in Vietri sul Mare, Italy, March 29–31, 2007. The workshop was jointly organized by the Faculty of Science and the Faculty of Psychology of the Second University of Naples, Caserta, Italy, and the International Institute for Advanced Scientific Studies “Eduardo R. Caianiello”(IIASS), Vietri sul Mare, Italy. The workshop was a COST 2102 event, and it was mainly sponsored by the COST (European Cooperation in the Field of Scientific and Technical Research) Action 2102 in the domain of Information and Communication Technologies (ICT), as well as by the above-mentioned organizing Institutions. The main theme of the workshop was to discuss the fundamentals of verbal and nonverbal communication features and their relationships with the identification of a person, his/her socio-cultural background and personal traits. In the past decade, a number of different research communities within the psychological and computational sciences have tried to characterize human behaviour in face-to-face communication by several features that describe relationships between facial, prosodic/voice quality, formal and informal communication modes, cultural differences, individual and socio-cultural variations, stable personality traits and degrees of expressiveness and emphasis, as well as the individuation of the interlocutor’s emotional and psychological states.
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