Via narratives, frameworks, references, approaches and case-studies this book explores these changes and offers a way to reconceptualize the shifting role and nature of information architecture where information permeates digital and physical space, users are producers and products are increasingly becoming complex cross-channel or multi-channel services.
Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this book’s aim is to contribute to research and practice in fields such as human-computer interaction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of people’s everyday lives.
Peripheral Interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and Interaction Design.
When humans speak with one another, we are multimodal. Our speech is supplemented with gestures, which serve as a parallel stream of information, reinforcing the meaning of our words.
Drawing on well-established protocols in engineering and psychology, and with no small amount of inspiration from a particular nonsense poem, we have successfully concluded that hunt. This book describes the efforts, undertaken over several years, to design, implement, and test a model of interaction that allows untrained individuals to intuitively control a complex series of networked and embedded systems. The theoretical concepts are supported by a series of experimental studies, showing the advantages of the novel approach, and pointing towards future work that would facilitate the deployment of this concept in the real world.
A collection of 22 papers and 4 workshop overviews are presented, reflecting the variety of research activities in the field of the design of cooperative systems with a special emphasis on “Making Together” This collection offers a broad vision of collective working practices and cooperative design, embracing the idea that design requires a deep understanding of collective activities, involving both artefacts and social practices within a context. The result is a rich and articulated debate that widens the design space towards the exploration of a variety of forms of participation and engagement in collaborative system design.
Experienced researchers, academics, designers and practitioners who are interested in collaborative design theory and methods would be interested in the state of the art research and case studies this collection provides.
Volume 2 - Methodologies covers methodological approaches grounded in autoethnography, empathy-based design, crowd sourcing, psychometrics, user engagement, speculative practices, smart objects, performativity, somatic methods, embodied cognition and peripheral practices.
The book provides examples showing how to: model and shape information to adapt itself to users’ needs, goals, and seeking strategies; reduce disorientation and increase legibility and way-finding in digital and physical spaces; and alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods. It also describes relevant connections between pieces of information, services and goods to help users achieve their goals.
This book will be of value to practitioners, researchers, academics, andstudents in user experience design, usability, information architecture, interaction design, HCI, web interaction/interface designer, mobile application design/development, and information design. Architects and industrial designers moving into the digital realm will also find this book helpful.Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tabletsFind out the ‘why’ and ‘how’ of pervasive information architecture (IA) through detailed examples and real-world storiesLearn about trade-offs that can be made and techniques for even the most unique design challenges