WELCOME ABOARD the next generation of pulp adventure! Acclaimed cartoonists Zander Cannon and Kevin Cannon have joined forces to launch a new kind of adventure comic: a digital comics magazine, serializing two massive graphic novels and packed with extras, delivered to your screen for $1.99 per month. Two Cannons. Two comics. Two dollars. DOUBLE BARREL! It all begins in this 122-page double-stuffed first issue. Zander Cannon launches HECK (the story of a washed-up high school football hero who discovers a portal to the underworld), while Kevin Cannon presents CRATER XV (following the smash success of his first graphic novel FAR ARDEN with an all-new saga of that crusty Arctic sea-dog Army Shanks). In a world of thin plotting, price-gouging, and trade-waiting, two cartoonists are here to fly the flag for two-fisted action and page-turning thrills! Grab DOUBLE BARREL today and load up on adventure!
Time to reload: DOUBLE BARREL is back! Zander's hero HECK begins his horrific journey through the underworld, with faithful sidekick Elliot at his side... but they'll be reminded of some painful truths about themselves they'd rather not face. Meanwhile in Kevin's CRATER XV, the Royal Canadian Arctic Navy recruits Army Shanks to sneak aboard an ominous Soviet ship... before it launches a rocket into space! But can he focus on the mission when a pretty face from his past enters the picture? Plus BONUS short comics from both artists, Zander's tips for hand-lettering comics, your letters, and more! Saddle up with the Cannons for another dose of digital adventure! THIS is what comics are all about! THIS... is DOUBLE BARREL!
Mamas, hide your babies, 'cause the Cannons are back and firing on all cylinders!DOUBLE BARREL #3 is an incredible 116 pages of action, drama, and comic-book passion. Zander Cannon descends to the sixth chapter of HECK and finds it full of WRATH -- and some long-repressed memories! Kevin Cannon presents a huge chunk (over 50 pages) of CRATER XV -- the plot threads are multiplying like rabbits, as we're starting to see just how huge a mess Army Shanks has gotten himself into...Meanwhile both Cannons contribute a pile of bonus content, including Kevin's "Penny from the Front," Zander's hilarious "Master of Feng Shui," more True Tales of Jin (age 4), and a great essay from Zander about the storytelling masterclass that is STAR WARS.More fun than a barrel of monkeys? Of course it is -- it's DOUBLE BARREL!
Man the harpoons! A new DOUBLE BARREL has surfaced! First, Zander Cannon's HECK enters the city of Dis, the underworld's inner zone where the really bad folks dwell. In fact, some would say he belongs there... Meanwhile in Kevin Cannon's CRATER XV, Soviet Captain Sztab reveals his mad plan to take over the WORLD!! ...sort of. But how can he be stopped if our hero Shanks is sunk in a depressive stupor? PLUS: more "Penny from the Front," more adventures of Jin (age 4), and tips from Kevin on "sketch tourism"! All that AND the winners of our first contest? Better download DOUBLE BARREL #4 today!
Ready, aim, download! That's right, DOUBLE BARREL is back in action with a new issue! Zander's hero HECK faces the legendary Minotaur for his biggest fight yet, while the series continues to grow in emotional richness and venture into genuine tragedy. Then in Kevin's CRATER XV, Army's amnesiac crush Pravda is about to be carried off by the Russians, while he and the High Arctic League are trapped in an impregnable blockhouse... and Wendy is getting suspicious of her new friends. PLUS: Jin (age 4) threatens to spank trees on the butt, guest Steven Stwalley presents a zombie-walk gone wrong in "The Dead Living," and the Cannons team up for an exhaustive guide to surviving 24-Hour Comic Day
Roll up, roll up! It's time to roll out another issue of DOUBLE BARREL! And boy, is this one a doozy. Zander's HECK saga hits its most incredible "holy #@$%" moment yet, as Heck and Elliott take a ride with Hell's horrific winged stinger-beast, Geryon! Meanwhile in Kevin's CRATER XV, Wendy learns more about Canada's space program, long abandoned -- or is it? -- and Shanks desperately races to keep his lost love Pravda from becoming a feast for a ferocious walrus! PLUS: more Penny from the Front, Jin (age 4) deals with getting sick, and Zander contributes a particularly insightful essay on using page layouts for effective storytelling.
Time once again to go over the falls... in a DOUBLE BARREL! In Zander's story, HECK continues his plunge into the depths, only to run into the last person he expected: the man who got him into all this! Over in Kevin's half, Wendy learns the incredible secret of CRATER XV, while Army is reunited with his love... but a new discovery may kick the the entire story into a whole new gear! PLUS: thoughtful letters, killer fan-art, more Penny, Jin goes bowling, and an inking tutorial from Zander!
Wherever you see trouble there-'ll... always be a DOUBLE BARREL! In HECK, our hero finally finds the man Amy sent him to the underworld to find -- but what could Amy's message to him possibly be, to be worth all this anguish? The answer may blow your mind. Meanwhile in CRATER XV, Army Shanks and Pravda visit the orphanage where they grew up, to look for long-buried secrets -- and the High Arctic League makes a last-ditch effort to assemble a vessel that can beat Siberia to the moon! Plus: Penny from the Front, Jin (age 4) flexes his creative muscles, Kevin debuts his curiously horrific mini-comic "The Horse Head Killer," and walks you through creating your own mini-comic!
"Wherever you see trouble there-'ll... always be a DOUBLE BARREL! In HECK, our hero finally finds the man Amy sent him to the underworld to find -- but what could Amy's message to him possibly be, to be worth all this anguish? The answer may blow your mind. Meanwhile in CRATER XV, Army Shanks and Pravda visit the orphanage where they grew up, to look for long-buried secrets -- and the High Arctic League makes a last-ditch effort to assemble a vessel that can beat Siberia to the moon! Plus: Penny from the Front, Jin (age 4) flexes his creative muscles, Kevin debuts his curiously horrific mini-comic ""The Horse Head Killer,"" and walks you through creating your own mini-comic!"
For adventure most feral -- reach for DOUBLE BARREL! First, Zander's HECK finally accomplishes the job he was hired for -- but was it worth losing everything? Then in CRATER XV, learn the secret of the mysterious Captain Sztab, while Army explores the occult and Canada nears the launch of its first moon rocket! Then, our boys are joined once again by Tim Sievert for multi-hued fantasy adventure with the CLANDESTINAUTS! With the team separated, can they possibly stand against such horrors as Omangulank, prince of Rhazhigtharia? Plus more Penny and Jin, and an artist's intro to computer design from Kevin!
Is that a light at the end of the tunnel... or the gunpowder flash inside a DOUBLE BARREL!? In Zander's HECK, our hero sets out to get his best friend back... even if it kills him! It's a titanic battle that'll blow your mind and break your heart. Then, in Kevin's CRATER XV, Captain Sztab risks everything for a chance of reaching space, while the real astronauts are having second thoughts... and Army's beloved Pravda may be hiding a dark secret! Meanwhile, Tim Sievert's CLANDESTINAUTS face giant lizards and double wizards! Plus Zander explains why you don't want your characters to be like Bruce Wayne, and more... Hey, the intro comic alone is worth the price of admission, just to see Kevin and Zander with handlebar mustaches!
At long last, my little pellets, we've reached the end of this DOUBLE BARREL! Time to spray out into the world. BUT FIRST! Zander's HECK puts the pieces together and gets some bittersweet closure. THEN: Who is Pravda really? What does Captain Sztab truly want? Is anybody actually going to make it to space alive?? Kevin weaves all his million plotlines together at the long-hidden launch site in CRATER XV! Meanwhile, in Tim Sievert's CLANDESTINAUTS, our party of chatty adventurers has been scattered to the four winds... but not for long! Dig the epic conclusion! Plus Zander's tips on how to write scripts that artists will love to draw! All this and more in the thrilling season finale of DOUBLE BARREL -- climb in!