Sleight of hand…in another land
Stage magician Quinn Bradley has one dream: to headline his own show on the Vegas Strip. And with talent scouts in the audience wowed by his latest performance, he knows he’s about to make the big-time.
What he doesn’t expect is an offer to go on a quest to a place where magic is all too real.
That's how he finds himself in Alissia, a world connected to ours by a secret portal owned by a powerful corporation. He’s after an employee who has gone rogue, and that’s the least of his problems. Alissia has true magicians…and the penalty for impersonating one is death. In a world where even a twelve-year-old could beat Quinn in a swordfight, it's only a matter of time until the tricks up his sleeves run out.
What happens in Las Vegas stays in Las Vegas. But what happens after you step through a portal to another world, well…
For stage magician Quinn Bradley, he thought his time in Alissia was over. He’d done his job for the mysterious company CASE Global Enterprises, and now his name is finally on the marquee of one of the biggest Vegas casinos. And yet, for all the accolades, he definitely feels something is missing. He can create the most amazing illusions on Earth, but he’s also tasted true power. Real magic.
He misses it.
Luckily—or not—CASE Global is not done with him, and they want him to go back. The first time, he was tasked with finding a missing researcher. Now, though, he has another task:
Help take Richard Holt down.
It’s impossible to be in Vegas and not be a gambler. And while Quinn might not like his odds—a wyvern nearly ate him the last time he was in Alissia—if he plays his cards right, he might be able to aid his friends.
He also might learn how to use real magic himself.
Quinn Bradley has learned to use the magic of another world. And that world is in danger.
Having decided to betray CASE Global, he can finally reveal his origins to the Enclave and warn them about the company’s imminent invasion. Even if it means alienating Jillaine…and allying with someone he’s always considered his adversary.
But war makes for strange bedfellows, and uniting Alissians against such a powerful enemy will require ancient enmities—as well as more recent antagonisms—to be set aside. The future of their pristine world depends on it.
As Quinn searches for a way to turn the tide, his former CASE Global squad-mates face difficult decisions of their own. For some, it’s a matter of what they’re willing to do to get home. For others, it’s deciding whether they want to go home at all.
Continuing the exciting adventures from The Rogue Retrieval and The Island Deception, The World Awakening is the spellbinding conclusion to the Gateways to Alissia fantasy series from Dan Koboldt.