David George Richards

I was born in Manchester in the North West of England in 1957. Although I have moved around a bit, Manchester is still both my physical and spiritual home. I write science fiction,fantasy and romance stories. I also like to mix and match with romance in science fiction and so on.Female characters feature very prominently in my stories, many of them in strong and attractive leading roles.
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As private secretary to Li-Sen-Tot, the Tun-Sho-Lok Ambassador on Eden, Gusta knew how badly the war was going. But when the treaty her government had signed with the Keruh was broken, even she was unprepared for the unimaginable savagery that followed. And with her children lost in the city, escape seems impossible. As two mighty fleets gather for the coming battle in space, Anaxilea begins the bombardment of Eden with a heavy heart. She feels no anger toward the Edenites, but the Keruh Host was now on Eden, and the Edenites would not escape from the fate that awaited them. The Atlantian Senate feared that a similar fate would overtake their world. But Ares knew differently. What the Tun-Sho-Lok scientist, Kel-Cid-An, had created at Ephesus was a genetic masterpiece, the perfect warrior. But could these fighting clones be produced in enough numbers to defeat the Keruh? 

"The Friendly Ambassador" stories blend Greek Myth with traditional science-fiction, taking a different approach to the legend of Atlantis, the origination of the Amazons, and the true nature of mythical creatures such as the Cyclops and Centaurs as aliens from other worlds. The story is set on Atlantian Earth, on board various ships in space, and on the far off world of Eden. It is full of rich characters, monsters and hardware, but it is packaged in a totally different way to anything that's been done before. Although there are many visual centrepieces, it is the relationships between the principal characters and their understanding of each other that is the main focus of the story. At first opposing one another, many of the characters are forced together and learn that they are very much the same despite their very different natures and origins. All the aliens have different viewpoints and agendas; there are no blind killers, and the borders between the good guys and the bad guys are deliberately blurred. The idea is to break through the barriers of both race and creed and to show that all are the same underneath. This is the latest and current edition of the book published in 2011. 

Anne Jenkins is a PE teacher with a girl's hockey team in her charge. How she ends up in a forest on the planet of Ellerkan pursued by Knights in armour with nets and swords she cannot imagine. Knocked out, the next time she wakes up she finds herself in a castle dungeon with the Crown Prince of Halafalon and only half of her girls. Prince Carl was as arrogant as he was charming. But he had a particular habit, a habit that would come close to killing him. Prince Harold had planned a pleasant afternoon on a picnic, now he was despatched by his father, the King, to search for his missing elder brother. It would be another futile venture, ending with Carl being discovered in some tavern, or in the arms of some wench. Lord William L'Roth should have been King. He knew it, and everyone else knew it. Now, when the artifact was complete, he would make it so. Sir Henry L'Crief shared Lord L'Roth's cause, and at one time he would have feared the consequences of his treason against the King. But with his wife at his side and the artifact to call upon, he now feared nothing, not even L'Roth himself. Sir Henry's wife was not his real wife, but she was an unusual lover. Concubine, mistress, some even called her his pet. It was an apt description. She was large, malevolent and ever hungry. She was called Gil-Yan, and she was a dragon. Five years before, Rolf L'Epine had been on a hunt with the Crown Prince. What he saw that day so horrified him that it changed his life forever. Since then, his life had been peaceful. Now that was set to change. Ancient technology, a war that spanned the galaxy and the consequences of a barbaric tradition returned to haunt them all, and even threatened to eat them...
Gusta and Didi are at last re-united with their children. But being confined all together on the Gate Of Heaven has unforeseen changes as friend and foe are all forced to associate with one another as equals for the first and only time. For the Seventy-Ninth of the Telen'Gal, association with the enemy brings with it wisdom, and the final understanding of the error his people have made. Scyleia wants to save one of the clones that have fought so hard on Klysanthia. And when she learns that Tai-Gil was one of the few survivors to escape alive, her need to bring the Androktone on board becomes a fixation. And for the clones themselves, the perfect warriors, association with the enemy brings an even greater threat, and perfection soon becomes a blurred and longed for image of the past. In space, Peleus strives to make Lysippe his, but his efforts are hindered by fate, and then by Pantariste who also announces her interest in him. And as a Matriarch, she is not to be denied easily. 

The Friendly Ambassador: Changes is the third part of an ongoing four part science fiction epic in which female characters feature very prominently, many of them in strong and attractive leading roles. The story began with The Friendly Ambassador: The Beginning of the End. The Friendly Ambassador stories blend Greek Myth with traditional science-fiction, taking a different approach to the legend of Atlantis, the origination of the Amazons, and the true nature of mythical creatures such as the Cyclops and Centaurs as aliens from other worlds. The story is set on Atlantian Earth, on board various ships in space, and on the far off world of Eden. It is full of rich characters, monsters and hardware, but it is packaged in a totally different way to anything that's been done before. Although there are many visual centrepieces, it is the relationships between the principal characters and their understanding of each other that is the main focus of the story.

The planet Ellerkan is a very confusing place for Susan and her two children, Michael and Jennifer. One moment they are driving back from McDonalds, and the next moment they are in a forest being shot at with laser rifles while being chased by Knights in armour. Susan is rescued by Cameron and Soo-Kai, but despite their help her two children are lost. Jennifer, like Cameron's daughter, is captured by soldiers of the Dragon Prince and taken to the Dragon's Lair Castle. Michael escapes when he runs into Chen-Soo. A friendship quickly forms that will have an important effect on all their lives. At the house of Rolf L'Epine, Susan learns the history of Ellerkan, a history of war and conquest between the Navak and the Androktones, or 'killers of men.' It is a war that once spanned the galaxy, but ended here on Ellerkan. The Androktones and the descendants of the Navak still exist side by side, keeping apart, but killing one another whenever they meet. But that is all ancient history. Today Ellerkan is rent by a bloody civil war, and events soon overtake Susan and her children as feuding Princes, ancient wars and forgotten technology all add confusion and death. Who are the troopers that sneak about the forest? What is it they want, and why did they sabotage a colony ship and then abandon it and it's passengers and crew? Why is it that Rolf fears his own daughter, Chen-Soo? Will Kai-Tai lead the surviving Androktones against them? And what motivates Vin-Ra, the Androktone that now lives in the castle? And why have all the children been taken there? Only one fact is clear. The only way to escape from Ellerkan is through the portal in the Althon Gerail, one of the last of the Twelve Great Ships. But the wreck of the Althon Gerail lies buried beneath the Dragon's Lair Castle, and to rescue their children and reach it, Susan and Cameron must face the Androktones, the troopers, the army of the Dragon Prince, and the horrors that dwell within the ship itself.
Gusta believes that the war is over, but nothing could be further from the truth. As the Keruh fight a bloody rearguard action in an attempt to delay the advancing Androktones, Didi, Gusta and Kiki, and the other Edenite survivors in Jutlam City, at last come under the protection of the Ambassador. But the Ambassador's representative is large, silver, with a mouth-full of teeth. The drone, El-Quan is as confused by her charges as they are scared of her, but there are worse dangers ahead, and they aren't all Keruh. Yan-Jai is the largest drone on Eden and she no longer cares who she kills, friend or foe. And the distinction between friend and foe is becoming decidedly blurred. Even the Ambassador himself is increasingly unsure, or so his actions would suggest. The battle in space has also reached another phase as Aeolus tries to control the Klysanthian captains now in his 'flock.' And the most stubborn of these is Pantariste, Captain of the Queen Of Angels. She baits Aeolus at every opportunity. But behind her shield of arrogance and obstinacy, Pantariste only wants to survive with her ship and her pride intact. To improve liaisons, Lysippe is sent aboard the Prometheus. But this brings other problems. Peleus, the First Officer on the Prometheus, is drawn to Lysippe, and she in her grief is drawn to him. It is a love that soon burns brightly but must be short-lived. In the running battles that follow, the Prometheus receives a fatal hit, and a race begins to save the crew as the ship begins to tear itself apart. 

The Friendly Ambassador is a four part galactic epic that mixes Science-Fiction with Greek Mythology and the legend of Atlantis.

As the end approaches, Li-Sen-Tot remembers his time on this once peaceful world and the people he had come to know so well. Those memories tug at his bitter heart, but his loss is too much to bear. For the Androktones and the Seventy-Ninth of the Telen'Gal, the final reckoning brings the final solution to the turmoil that has dominated their thoughts in equal power. For Anaxilea, it is a final peace for her troubled conscience. And with the Gate Of Heaven safe, it is time for Tai-Gil and Ann-Ra to leave. And when the war is finally over, the aftershocks continue. Victory is hollow for Ares and the Atlantians as they head for Troy and a life in exile. The Klysanthians also face an uncertain future, and Peleus must decide whether that future is the one that he will share. Prophecies and legends entwine, and in the end only one thing is certain: Nothing will ever be the same again. 

The Friendly Ambassador: Walking with the Enemy is the fourth part of an ongoing four part science fiction epic in which female characters feature very prominently, many of them in strong and attractive leading roles. The story began with The Friendly Ambassador: The Beginning of the End. The Friendly Ambassador stories blend Greek Myth with traditional science-fiction, taking a different approach to the legend of Atlantis, the origination of the Amazons, and the true nature of mythical creatures such as the Cyclops and Centaurs as aliens from other worlds. The story is set on Atlantian Earth, on board various ships in space, and on the far off world of Eden. It is full of rich characters, monsters and hardware, but it is packaged in a totally different way to anything that's been done before. Although there are many visual centrepieces, it is the relationships between the principal characters and their understanding of each other that is the main focus of the story.

Slide-Rule had been their strategist. She had taken the beaten armies of Falonbeck to victory over the Sullenfeld Hordes and now even the Dragon Prince of Halafalon wouldn't stand in her way. And if she could keep Sir John L'Crue on side, what she wanted she would get. Bus-Pass was one of their best fighters. She was a thief who made an art out of her trade. But her frequent confrontations with the Sheriff of Jasanta had instilled an admiration that went way beyond mere professional competition. Chalk-Dust was their scout. Thoughtful and methodical, she could find anything anywhere. But what she had stolen from the hidden tomb of Edred the Mighty would have to be returned before the Sullenfeld Hordes caught and skinned her to get it back. Blue-Tack was their leader. Strong, intelligent, and a fierce fighter, she had only one true enemy, an enemy who had taken away the only thing she cherished. And she lived only for the day when she would finally get even. Gym-Slip was the thorn in their side. Always full of the joys of life, she was a trickster, a comedienne who found fun in everything they did. And what she told Bus-Pass about the Sheriff was just low-down dirty rotten. Buy-Row was their biographer. Quiet and shy, she was a romantic book worm. She read everything she could find about lost cities and hidden tombs. And what she learned she told Chalk-Dust to find. They had spent a lifetime together on Ellerkan. It had been a lifetime of adventure, robbery, mayhem and sex whenever they could get it. Now, after twenty-eight years came their reunion. The flesh may have been weak, but the spirit was still willing, and what happened was what always happened when the Sixpack were around -all Hell let loose. And into all this came Johnson Fold. He was only interested in a little horse trading. Ellerkan was just the sort of backwards planet where his skills and artistry could be most fruitful. And as he often said to his partner, Sinita Khan, "What could possibly go wrong?"
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