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A fast-paced guide to get you up and running with Android application development using Android Studio 2About This Book
  • Configure, build, and run Android projects with Android Studio 2
  • Test your apps using the Android emulator and learn how to manage virtual devices
  • Explore how Android Studio 2 can be made a part of your workflow to reduce the overall development time
Who This Book Is For

If you are an Android developer looking to quickly take advantage of Android Studio 2 and add it to your workflow, then this book is for you. It is assumed that you are familiar with the OOP paradigm and Java. You are recommended to have prior knowledge of the main characteristics of the Android mobile system to get the most out of this book.

What You Will Learn
  • Install Android Studio on your system and configure the Android Software Development Kit
  • Create your first project and explore its structure
  • Manage a project in Android Studio 2 with Gradle
  • Improve your productivity while programming by getting the best of the code editor
  • Design the user interface using layouts and see how to handle various user events
  • Integrate Google Play services into your project efficiently
  • Monitor your app while it's running and constantly improve its performance
In Detail

Android Studio 2, the official IDE for Android application development, dramatically improves your workflow by letting you quickly see changes running on your device or emulator. It gives developers a unique platform by making app builds and deployment faster.

This book will get you up and running with all the essential features of Android Studio 2 to optimize your development workflow.

Starting off with the basic installation and configuration of Android Studio 2, this book will help you build a new project by showing you how to create a custom launcher icon and guiding you to choose your project.

You will then gain an insight into the additional tools provided in Android Studio, namely the Software Development Kit (SDK) Manager, Android Virtual Device (AVD) Manager, and Javadoc. You'll also see how to integrate Google Play Services in an Android project.

Finally, you'll become familiar with the Help section in Android Studio, which will enable you to search for support you might require in different scenarios.

Style and approach

A comprehensive and practical guide that will give you the essential skills required to develop Android applications quickly using Android Studio. With the help of a real-world project, this book will show how to make Android Studio a part of your development process and optimize it.

Virtual Machine technology applies the concept of virtualization to an entire machine, circumventing real machine compatibility constraints and hardware resource constraints to enable a higher degree of software portability and flexibility. Virtual machines are rapidly becoming an essential element in computer system design. They provide system security, flexibility, cross-platform compatibility, reliability, and resource efficiency. Designed to solve problems in combining and using major computer system components, virtual machine technologies play a key role in many disciplines, including operating systems, programming languages, and computer architecture. For example, at the process level, virtualizing technologies support dynamic program translation and platform-independent network computing. At the system level, they support multiple operating system environments on the same hardware platform and in servers.

Historically, individual virtual machine techniques have been developed within the specific disciplines that employ them (in some cases they aren’t even referred to as “virtual machines ), making it difficult to see their common underlying relationships in a cohesive way. In this text, Smith and Nair take a new approach by examining virtual machines as a unified discipline. Pulling together cross-cutting technologies allows virtual machine implementations to be studied and engineered in a well-structured manner. Topics include instruction set emulation, dynamic program translation and optimization, high level virtual machines (including Java and CLI), and system virtual machines for both single-user systems and servers.

* Examines virtual machine technologies across the disciplines that use them—operating systems, programming languages and computer architecture—defining a new and unified discipline.
* Reviewed by principle researchers at Microsoft, HP, and by other industry research groups.
* Written by two authors who combine several decades of expertise in computer system research and development, both in academia and industry.
What is a natural forest disturbance? How well do we understand natural forest disturbances and how might we emulate them in forest management? What role does emulation play in forest management? Representing a range of geographic perspectives from across Canada and the United States, this book looks at the escalating public debate on the viability of natural disturbance emulation for sustaining forest landscapes from the perspective of policymakers, forestry professionals, academics, and conservationists.

This book provides a scientific foundation for justifying the use of and a solid framework for examining the ambiguities inherent in emulating natural forest landscape disturbance. It acknowledges the divergent expectations that practitioners face and offers a balanced view of the promises and challenges associated with applying this emerging forest management paradigm.

The first section examines foundational concepts, addressing questions of what emulation involves and what ecological reasoning substantiates it. These include a broad overview, a detailed review of emerging forest management paradigms and their global context, and an examination of the ecological premise for emulating natural disturbance. This section also explores the current understanding of natural disturbance regimes, including the two most prevalent in North America: fire and insects.

The second section uses case studies from a wide geographical range to address the characterization of natural disturbances and the development of applied templates for their emulation through forest management. The emphasis on fire regimes in this section reflects the greater focus that has traditionally been placed on understanding and managing fire, compared with other forms of disturbance, and utilizes several viewpoints to address the lessons learned from historical disturbance patterns.

Reflecting on current thinking in the field, immediate challenges, and potential directions, the final section moves deeper into the issues of practical applications by exploring the expectations for and feasibility of emulating natural disturbance through forest management.
The Atari Video Computer System, aka VCS, later renamed the Atari 2600 after its model number (CX2600), was the first popular programmable home video game console.

The VCS wasn't the first in any area except one: it was the first really popular

programmable home video game console. Sales of the VCS were gigantic. Atari would ultimately move 30 million units, and the machine remained in production until 1992. It lasted a venerable 15 years, and survived long enough to compete against the SNES. And it did all this with a hardware set that could at best be described as ludicrous. 

This is generally a book of reviews of interesting Atari VCS games, but there are some important caveats. For inclusion, the most playable version of the game has to be for the VCS. For example, the VCS port of Missile Command is a very good game. But the arcade version is much better: it has three bases instead of one adding a touch more strategy to it, it has missile "matchbooks" that let you use one explosion to touch off others, there are more and more varied types of enemies, and it's generally just a better game overall. You're about as likely to be able to play the VCS or Arcade versions these days, so, why not play the arcade one? This also rules out a host of arcade conversions. In a few cases, the stars of programmer skill and hardware capability combine in such a way that the version on the lowly Atari VCS, a machine with 128 bytes of RAM and ludicrously primitive display capability, is actually a competitive version, and sometimes it is superior in one or more ways. Two games this is true for is Asteroids (whose game variations provide interesting ways to play the arcade doesn't try to match) and Space Invaders (the two-player co-op versions of which make it actually more interesting than the arcade).

This is a book of such games. Reasons to scour eBay for tapes, or else drag out an emulator. Gameplay doensn't go obsolete, but some games do become, ah, less accessible over time. Here are 21 that don't.

Fully updated for Android Studio 2, the goal of this book is to teach the skills necessary to develop Android based applications using the Android Studio Integrated Development Environment (IDE) and the Android 6 Software Development Kit (SDK).

Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment. An overview of Android Studio is included covering areas such as tool windows, the code editor and the Designer tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. More advanced topics such as database management, content providers and intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. This edition of the book also covers printing, transitions and cloud-based file storage.

The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers and collapsing toolbars.

In addition to covering general Android development techniques, the book also includes Google Play specific topics such as implementing maps using the Google Maps Android API, in-app billing and submitting apps to the Google Play Developer Console.

The key new features of Android Studio 2, Instant Run and the new AVD emulator environment, are also covered in detail.

Chapters also cover advanced features of Android Studio such as Gradle build configuration and the implementation of build variants to target multiple Android device types from a single project code base.

Assuming you already have some Java programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac or Linux system and ideas for some apps to develop, you are ready to get started. 

Judith H. Anderson conceives the intertext as a relation between or among texts that encompasses both Kristevan intertextuality and traditional relationships of influence, imitation, allusion, and citation. Like the Internet, the intertext is a state, or place, of potential expressed in ways ranging from deliberate emulation to linguistic free play. Relatedly, the intertext is also a convenient fiction that enables examination of individual agency and sociocultural determinism. Anderson’s intertext is allegorical because Spenser’s Faerie Queene is pivotal to her study and because allegory, understood as continued or moving metaphor, encapsulates, even as it magnifies, the process of signification. Her title signals the variousness of an intertext extending from Chaucer through Shakespeare to Milton and the breadth of allegory itself. Literary allegory, in Anderson’s view, is at once a mimetic form and a psychic one—a process thinking that combines mind with matter, emblem with narrative, abstraction with history.

Anderson’s first section focuses on relations between Chaucer’s Canterbury Tales and Spenser’s The Faerie Queene, including the role of the narrator, the nature of the textual source, the dynamics of influence, and the bearing of allegorical narrative on lyric vision. The second centers on agency and cultural influence in a variety of Spenserian and medieval texts. Allegorical form, a recurrent concern throughout, becomes the pressing issue of section three. This section treats plays and poems of Shakespeare and Milton and includes two intertextually relevant essays on Spenser.

How Paradise Lost or Shakespeare’s plays participate in allegorical form is controversial. Spenser’s experiments with allegory revise its form, and this intervention is largely what Shakespeare and Milton find in his poetry and develop. Anderson’s book, the result of decades of teaching and writing about allegory, especially Spenserian allegory, will reorient thinking about fundamental critical issues and the landmark texts in which they play themselves out.
A New York Times Bestseller

For almost a century, Americans have been losing their hearts and losing their minds in an insatiable love affair with the American musical. It often begins in childhood in a darkened theater, grows into something more serious for high school actors, and reaches its passionate zenith when it comes time for love, marriage, and children, who will start the cycle all over again. Americans love musicals. Americans invented musicals. Americans perfected musicals. But what, exactly, is a musical?

In The Secret Life of the American Musical, Jack Viertel takes them apart, puts them back together, sings their praises, marvels at their unflagging inventiveness, and occasionally despairs over their more embarrassing shortcomings. In the process, he invites us to fall in love all over again by showing us how musicals happen, what makes them work, how they captivate audiences, and how one landmark show leads to the next—by design or by accident, by emulation or by rebellion—from Oklahoma! to Hamilton and onward.

Structured like a musical, The Secret Life of the American Musical begins with an overture and concludes with a curtain call, with stops in between for “I Want” songs, “conditional” love songs, production numbers, star turns, and finales. The ultimate insider, Viertel has spent three decades on Broadway, working on dozens of shows old and new as a conceiver, producer, dramaturg, and general creative force; he has his own unique way of looking at the process and at the people who collaborate to make musicals a reality. He shows us patterns in the architecture of classic shows and charts the inevitable evolution that has taken place in musical theater as America itself has evolved socially and politically.

The Secret Life of the American Musical makes you feel as though you’ve been there in the rehearsal room, in the front row of the theater, and in the working offices of theater owners and producers as they pursue their own love affair with that rare and elusive beast—the Broadway hit.
Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce (e.g., auto type declarations, move semantics, lambda expressions, and concurrency support). The challenge is learning to use those features effectively—so that your software is correct, efficient, maintainable, and portable. That’s where this practical book comes in. It describes how to write truly great software using C++11 and C++14—i.e. using modern C++.

Topics include:

  • The pros and cons of braced initialization, noexcept specifications, perfect forwarding, and smart pointer make functions
  • The relationships among std::move, std::forward, rvalue references, and universal references
  • Techniques for writing clear, correct, effective lambda expressions
  • How std::atomic differs from volatile, how each should be used, and how they relate to C++'s concurrency API
  • How best practices in "old" C++ programming (i.e., C++98) require revision for software development in modern C++

Effective Modern C++ follows the proven guideline-based, example-driven format of Scott Meyers' earlier books, but covers entirely new material.

"After I learned the C++ basics, I then learned how to use C++ in production code from Meyer's series of Effective C++ books. Effective Modern C++ is the most important how-to book for advice on key guidelines, styles, and idioms to use modern C++ effectively and well. Don't own it yet? Buy this one. Now".

-- Herb Sutter, Chair of ISO C++ Standards Committee and C++ Software Architect at Microsoft

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