Batman

1966 • ABC
4.5
1.3K reviews
Eligible
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Season 2, Part 1 episodes (30)

1 Shoot A Crooked Arrow
9/7/66
Archer and his gang have come to Gotham City, winning the public's favor with their Robin Hood style deeds of stealing from the rich to give to the poor. Batman and Robin set out to discover the location of their hideout and stop these villains, only to find themselves caught by a trap in the Archer's lair.
2 Walk The Straight And Narrow
9/8/66
Batman and Robin escape their previous peril and are back in action seeking to foil the Archer and his gang. After pulling off a counterfeit job, the villains head for their boat, planning to take their loot safely to Switzerland. The Dynamic Duo set off in the Bat boat to try to stop their escape.
3 Hot Off The Griddle
9/14/66
Catwoman makes her return known with a string of robberies. Hoping to lure her into a trap, Batman plants a news blurb giving the whereabouts of a rare canary, but Catwoman is tipped off and arrives prepared. Batman and Robin follow a lead to Catwoman's hideout, the Pink Sandbox, but soon discover that this villain has been waiting for them.
4 The Cat And The Fiddle
9/15/66
Catwoman disguises herself as a wealthy recluse - Minerva Matthews - to exchange a quarter million dollars for two Stradivarius violins. Once the instruments are safely in her hands, the villain reveals her true identity and demands the cash back. But Catwoman is surprised to learn that her business partner - Zubin Zucchini - is also not who he appears to be.
5 The Minstrel'S Shakedown
9/21/66
The Minstrel, a villain with both musical talent and electronic ingenuity, is wrecking havoc with the Gotham City Exchange in an attempt to blackmail the exchange members. When he soon realizes Batman and Robin are equally skilled with electronics, he deems them a threat to his plan and sets a trap for their demise.
6 Barbecued Batman?
9/22/66
Failing to destroy Batman and Robin, the Minstrel enacts "Plan High C." He shakes the building of the Gotham City Exchange, and promises to send it crumbling down if his demands are not met in one hour. Batman assumes cutting off the building's power will thwart the villain, but when that plan fails, it's up to the Dynamic Duo to track down the Minstrel before it's too late.
7 The Spell Of Tut
9/28/66
King Tut has relapsed into his kingly ways, this time showing a marked interest in scarab beetles and apothecary potions. Robin infiltrates their hideout to discover their true intentions, relaying what he hears to Batman, but their plan is put in jeopardy when Robin's presence is detected.
8 Tut'S Case Is Shut
9/29/66
Using resurrected scarab beetles, King Tut concocts an ancient mind control potion, abu raubu simbu tu. Chief O'Hara is the first under his spell, followed shortly by Commissioner Gordon, and when Batman himself is tricked into taking the drug, Tut's plan to control all of Gotham City by tainting the water supply seems close to succeeding.
9 The Greatest Mother Of Them All
10/5/66
Ma Parker and her delinquent children are pulling off a crime wave in Gotham City. Batman and Robin round up the gang one by one, but when the arrests seem all too easy, the Dynamic Duo suspect something else more sinister may be up.
10 Ma Parker
10/6/66
Now in charge of the Gotham State Pen, Ma Parker and her jailhouse full of criminal cohorts use it as their base of operations. No one suspects jailed prisoners of the crimes, but a clue picked up by Batman and Robin may lead them right to Ma's whereabouts.
11 The Clock King'S Crazy Crimes
10/12/66
After a robbery aided by a rigged timepiece, Batman and Robin deduce the Clock King must be in Gotham City. Disguised as a pop art expert, the villain brings his latest masterpiece to the Parkhurst Gallery. But everyone is surprised when the sculpture turns out to be more than just a piece of art, and the Clock King makes off with a valuable time-related painting. Batman and Robin follow a clue to the villain's hideout, unaware that a trap awaits them.
12 The Clock King Gets Crowned
10/13/66
Aunt Harriet purchases a clock as a birthday present for Bruce Wayne, unaware that it is a plant by the Clock King. But when the villain learns that a control switch meant for his final caper has been errantly placed on the timepiece, he breaks into Wayne Manor to retrieve it, nabbing some valuable watches in the meantime. Batman and Robin shortly deduce his master plan and race to stop him.
13 An Egg Grows In Gotham
10/19/66
Egghead steals the Gotham City charter. He finds a loophole that could give him control of Gotham City if descendants of the original founding families (including Bruce Wayne) do not pay nine raccoon pelts to Chief Screaming Chicken on time. Not only is he interested in stopping the payment, but Egghead believes he also has a lead on Batman's true identity.
14 The Yegg Foes In Gotham
10/20/66
When the lease payment for Gotham City fails to be made on time, possession of the city falls into the hands of Egghead. Chaos ensues as the villain fires Commissioner Gordon and bans the Dynamic Duo from city limits. While the criminal underworld enjoys free reign, Batman and Robin search the city charter's fine print for a solution.
15 The Devil'S Fingers
10/26/66
Chandell, the musical virtuoso, visits Gotham City for a piano concert. But unknown to the public, Chandell is being blackmailed into a life of crime by his twin brother Harry, who retains most of the profits. Chandell intends to buy off Harry forever, and he knows just where to get the funds - from the Wayne family fortune. With Batman and Robin out of town, he suspects the robbery will be a piece of cake. However, Batman has been listening to Chandell's concert remotely, and after detecting an anomalous chord, summons Robin back to Wayne Manor to investigate.
16 The Dead Ringers
10/27/66
Batman and Robin escape Chandell's trap. Once back in the Batcave, they deduce his plan to get the Wayne family fortune by killing Bruce Wayne and Dick Grayson, then marrying the rightful heir, Aunt Harriet. In order to trap the villain, Bruce and Dick fake their own deaths. However, Harry has also figured out his brother Chandell's scheme, and desiring the Wayne fortune for himself, concocts a plan to masquerade as his twin brother.
17 Hizzonner The Penguin
11/2/66
When Penguin runs for Mayor of Gotham city, Batman is persuaded to run against him.
18 Dizonner The Penguin
11/3/66
The mayoral campaign seems to keep going the Penguin's way, but Batman is still confident despite the polls.
19 Green Ice
11/9/66
Mr. Freeze is in town, and has begun a new cold wave of terror. He launches "Operation Hate Batman," framing the Caped Crusader as taking a bribe and dressing his own henchmen as Batman and Robin. As the negative press mounts, Mr. Freeze works on his plan to turn the Dynamic Duo into human Frosty Freezies.
20 Deep Freeze
11/10/66
The press continues to attack Batman and Robin, thanks to framing by Mr. Freeze. As public animosity mounts, the Dynamic Duo decide to hang up their capes for the time being. But when Mr. Freeze demands the impossible sum of one billion dollars, or else he will cover all of Gotham City with ice, the Caped Crusaders feel compelled to go back into action to foil the frosty villain.
21 The Impractical Joker
11/16/66
The Joker pulls off a string of key-related pranks throughout Gotham City, then with his magic box, proceeds to snatch a priceless jeweled key right under the noses of Batman and Robin. The Dynamic Duo wise up to his ways and thwart him at their next encounter. However, the Joker has more devious plans to do away with them both before his final caper.
22 The Joker'S Provokers
11/17/66
After a reworking, the Joker's magic box holds the power to alter time forward and backward. Batman and Robin learn of his plans to pollute the city water supply, and butler Alfred is sent to take over as security guard at the water works. Alfred nabs the box upon the villain's arrival, freezing him and his cronies in time, but unwittingly commits a dangerous error when he removes the box's key.
23 Marsha, Queen Of Diamonds
11/23/66
Marsha, the Queen of Diamonds, is after the giant diamond that powers the Batcomputer. With her love darts, she puts both Commissioner Gordon and Chief O'Hara under her spell (and into her custody). When the Dynamic Duo show up, they too are injected with her love potion, and Batman must agree to marry Marsha if he ever wants his friends to be returned.
24 Marsha'S Scheme Of Diamonds
11/24/66
Hoping to obtain the Batcave's bat-diamond, Marsha searches for a new potion to use on the Caped Crusaders. Batman and Robin do some searching of their own and arrive at the criminal's hideout. But after Marsha douses them with her concoctions, the villainess seems to have a unique bargaining chip - two tiny caped toads - with which to gain Commissioner Gordon's help in locating the Batcave.
25 Come Back, Shame
11/30/66
Shame is back, and is using stolen vehicle parts to assemble a truck so fast even the Batmobile won't be able to catch him. Bruce Wayne tricks him into stealing his limo, which he (as Batman) and Robin use to track down his hideout. But the villain gains the upper hand in the ensuing fight, and the Dynamic Duo find themselves staked to the ground in the path of a cattle stampede.
26 It'S How You Play The Game
12/1/66
With his special truck finished, Shame goes to work on his final caper - the theft of four prize cattle worth over one million dollars. Batman and Robin deduce his plan, but realize they are too late to stop him and too slow to catch him. With little left to go on, the Dynamic Duo employ their "bat-logic" to try to figure out his next move.
27 The Penguin'S Nest
12/7/66
Penguin has opened a fancy restaurant called The Penguin's Nest. There every order has to be written down by the customers on a piece of paper. He then plans to get himself arrested and hand over the handwritten notes to a forger doing time by the name of Ballpoint Baxter. Suspecting a scheme, Batman urges the police not to send The Penguin back to his permanent cell. Unable to reach Ballpoint, The Penguin and his culinary cohorts escape from jail, taking Chief O'Hara along as a hostage.
28 The Bird'S Last Jest
12/8/66
Attempting to save Chief O'Hara from drowning inside a metal trunk, Batman and Robin find themselves under fire from the Penguin's henchmen. Batman instructs Alfred to pose as famous forger Quill-Pen Quertch (complete with false fingerprints), but the Penguin recognizes Alfred as soon as he puts on his glasses. The evil Bird-man and his cronies then visit stately Wayne manor brandishing a giant Butler-pie.
29 The Cat'S Meow
12/14/66
The Catwoman "steals" the voice of a television talk-show host in the middle of an interview with Bruce Wayne. She plants clues to suggest either the Joker, Riddler or Penguin may have committed the crime. In the meantime, she has fooled Commissioner Gordon into thinking she has gone straight. She makes her first mistake when she masquerades as Miss Klutz, a dance instructor visiting Wayne Manor. Allergic to dogwood, she sneezes and gives herself away. Her next target is to "steal" the voices of British singers Chad and Jeremy. Batman and Robin eventually track her to a dance studio, where a fight erupts. After it appears the Dynamic Duo has triumphed over Catwoman's forces, she drugs them. The heroes are placed inside a chamber where the sounds of water dripping will be magnified many, many times and drive them insane.
30 The Bat'S Kow Tow
12/15/66
Batman and Robin escape Catwoman's trap by hitting the precise note needed to shatter the glass chamber in which they're prisoners. They quickly get on the trail of Catwoman. The feminine feline criminal eventually "steals" the voices of Chad and Jeremy, Commissioner Gordon and talk-show host Allen Stephens. She blackmails the British government, which faces the lost of revenue from the taxes on Chad and Jeremy's performances. Batman and Robin eventually capture Catwoman and her gang, but not before Batman and Catwoman express obvious affection for each other.

About this show

Long-awaited 1960s TV series featuring Adam West (as Batman) and Burt Ward (as The Boy Wonder Robin) has arrived in Digital HD with all 120 episodes! With perfectly pitched scripts and iconic high-camp cleverness of its "Pow!" "Thwack!" "Zap!" graphics, Batman leaped from comic books to our living rooms as one of TV's most beloved hits.

Ratings and reviews

4.5
1.3K reviews
Jacob Bains
December 16, 2018
Yes it's campy, ridicpus . But I grew up with this. This was my first introduction to the Batman pathos, and then cane the Animated Series vis-à-vis the 1992- tetralogy. Culture shock on how the famous detective is a an anyone to vigilante as it is in the original detective comics (DC).
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Brian Dillard
December 17, 2020
Google sells TV shows but doesn't actually let you watch them... I hate giving this classic one star, but unfortunately I made the mistake of buying this on Google and I can't watch that on Google TV or Google devices. Essentially Google chargers for things, and then you get errors when you actually try to watch them. I don't have this issue on movies that were purchased on Google, but I do have this issue with any TV shows.
13 people found this review helpful
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Moshe R Zobelman
November 12, 2014
It was by far my Favorite Show as a child and growing up I idolized Batman and Robin it made me feel so Good and gave me much pleasure . as it did for many Adults and children . It's with great pleasure I Welcome this wonderful TV show backs Thanks for all the Great Pleasure l and so many will derive from this show
69 people found this review helpful
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