When Stitch and Mo lapse into despair after failing to win a first place prize, they are mustered into the rebel force of Simon Bolivar, the great liberator of South America. Our heroes get a memorable lesson in taking pride in one’s accomplishments.
A trip to the era of King Tut and the amazing temples, pyramids, and civilization of ancient Egypt gives Stitch and Mo — true disciples of the 21st century with all its modern technology — a lesson in the value of manpower and human ingenuity.
Suspecting that Dongle is moving in next door, Stitch and Mo decide to build a wall, only to learn that the Great Wall of ancient China didn’t always keep the enemy out, and sometimes kept good things from getting in.
Fast-becoming frozen dinners, Stitch and Mo appreciate the wisdom of, “Never mess with Mother Nature” when they join Robert Peary’s death-defying expedition in the Arctic. They learn that it’s best to work with nature — not try to dominate it
Stitch and Mo fear all is lost when their basketball team mascot is missing, but joining the crusade to recapture Scotland’s “Stone of Destiny” helps them realize that talismans and mascots are only symbols for the spirit they truly represent — and one’s spirit can never be stolen.
The lasting impression of the Royal Canadian Mounties as a just and honorable force that “always gets their man,” proves to Stitch and Mo that holding doggedly to a good cause is worth it — even if it’s only cleaning up garbage at the local park.
Respect for one’s elders and other surprises such as tea ceremonies, poetry recitations, and a contest for breaking wind (yes, you read that right) await Stitch and Mo when they train to become Samurai.
After injuring his rear end, Stitch is afraid to go to the school nurse for a tetanus shot. However, a visit to Italy during the Black Plague and a dose of primitive medical procedures lead Stitch to overcome his fear in the interest of preserving his health and his hide.
Joining Lewis and Clark’s expedition to open America’s Northwest Passage, Stitch and Mo meet the amazing Native American female pathfinder, Sacagawea, and find out that first perceptions are often faulty.
When her soccer team threatens to mutiny, Mo gets a lesson in leadership from one of history’s greatest-- Elizabeth the First. After witnessing the English Queen artfully navigate the treacherous waters of her court as well as a Channel teeming with the invading Spanish Armada, rallying her mates is mere sport for Mo.
After a down and dirty visit with Leif Ericson and his equally famous and, er, irascible father, Eric the Red, Stitch and Mo set Darren Dongle straight about the amazing accomplishments of the Viking explorers who “discovered” North America — beating out Columbus by 500 years.
When Darren Dongle stages a coup of the student council promising to model his rule on that of Julius Caesar, Stitch and Mo take a spin back to uncover the full truth about the famed leader and his, shall we say, “sharply abrupt” end — you get the point.
When Mo is grounded for righteously refusing to clean her pigsty room, a trip back to the dark days of Medieval England enlightens her about what rights are worth fighting for — and having a messy room is not one of them!
Wrestling with the possibility of a wrestling match with Darren Dongle leads our heroes to the original Olympic Games for a few tips and an appreciation of the many contributions of the ancient Greeks to modern culture.
Stitch, thinking he has royal blood, has a grand vision for building a dazzling Donut Empire, but visits with Louis the XIV of France, Peter the Great of Russia, and Shah Jahan of India, convince him that having a grand vision can blind one to real needs of real people.
A stint after school in detention leaves our heroes feeling forever tainted, until a visit to early Australia’s penal colony assures them that duly serving a sentence honorably entitles them to have all of their rights — and reputation — restored.
Stitch and Mo discover that Darren’s latest put-down of them as “Neanderthals” might actually be a compliment because, with their highly developed skills and tools, Neanderthals didn’t cave in to a prehistoric wild and wooly environment.
Horrible Histories is an animated series based on the best-selling book series by Terry Deary that follow the adventures of best friends Stich and Mo. With the help of a portal through time, these teenagers experience gross, gory, and glorious historical events firsthand. “It’s History With The Nasty Bits Left In!”