Shogi: Japanese Chess
Svetlana Sidorova
Everyone
Contains Ads
This app is only available in certain countries
- Afghanistan
- Åland Islands
- Albania
- Algeria
- American Samoa
- Andorra
- Angola
- Anguilla
- Antarctica
- Antigua & Barbuda
- Argentina
- Armenia
- Aruba
- Australia
- Austria
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- Bahamas
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- Barbados
- Belarus
- Belgium
- Belize
- Benin
- Bermuda
- Bhutan
- Bolivia
- Bosnia & Herzegovina
- Botswana
- Bouvet Island
- Brazil
- British Indian Ocean Territory
- British Virgin Islands
- Brunei
- Bulgaria
- Burkina Faso
- Burundi
- Cambodia
- Cameroon
- Canada
- Cape Verde
- Caribbean Netherlands
- Cayman Islands
- Central African Republic
- Chad
- Chile
- China
- Christmas Island
- Cocos (Keeling) Islands
- Colombia
- Comoros
- Congo - Brazzaville
- Congo - Kinshasa
- Cook Islands
- Costa Rica
- Côte d’Ivoire
- Croatia
- Cuba
- Curaçao
- Cyprus
- Czechia
- Denmark
- Djibouti
- Dominica
- Dominican Republic
- Ecuador
- Egypt
- El Salvador
- Equatorial Guinea
- Eritrea
- Estonia
- Eswatini
- Ethiopia
- Falkland Islands (Islas Malvinas)
- Faroe Islands
- Fiji
- Finland
- France
- French Guiana
- French Polynesia
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- Gabon
- Gambia
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- Germany
- Ghana
- Gibraltar
- Greece
- Greenland
- Grenada
- Guadeloupe
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- Guatemala
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- Guinea
- Guinea-Bissau
- Guyana
- Haiti
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- Honduras
- Hong Kong
- Hungary
- Iceland
- India
- Indonesia
- Iran
- Iraq
- Ireland
- Isle of Man
- Israel
- Italy
- Jamaica
- Japan
- Jersey
- Jordan
- Kazakhstan
- Kenya
- Kiribati
- Kosovo
- Kuwait
- Kyrgyzstan
- Laos
- Latvia
- Lebanon
- Lesotho
- Liberia
- Libya
- Liechtenstein
- Lithuania
- Luxembourg
- Macao
- Madagascar
- Malawi
- Malaysia
- Maldives
- Mali
- Malta
- Marshall Islands
- Martinique
- Mauritania
- Mauritius
- Mayotte
- Mexico
- Micronesia
- Moldova
- Monaco
- Mongolia
- Montenegro
- Montserrat
- Morocco
- Mozambique
- Myanmar (Burma)
- Namibia
- Nauru
- Nepal
- Netherlands
- New Caledonia
- New Zealand
- Nicaragua
- Niger
- Nigeria
- Niue
- Norfolk Island
- Northern Mariana Islands
- North Macedonia
- Norway
- Oman
- Pakistan
- Palau
- Palestine
- Panama
- Papua New Guinea
- Paraguay
- Peru
- Philippines
- Pitcairn Islands
- Poland
- Portugal
- Puerto Rico
- Qatar
- Réunion
- Romania
- Russia
- Rwanda
- Samoa
- San Marino
- São Tomé & Príncipe
- Saudi Arabia
- Senegal
- Serbia
- Seychelles
- Sierra Leone
- Singapore
- Slovakia
- Slovenia
- Solomon Islands
- Somalia
- South Africa
- South Georgia & South Sandwich Islands
- South Korea
- South Sudan
- Spain
- Sri Lanka
- St. Barthélemy
- St. Helena
- St. Kitts & Nevis
- St. Lucia
- St. Martin
- St. Pierre & Miquelon
- St. Vincent & Grenadines
- Sudan
- Suriname
- Svalbard & Jan Mayen
- Sweden
- Switzerland
- Taiwan
- Tajikistan
- Tanzania
- Thailand
- Timor-Leste
- Togo
- Tokelau
- Tonga
- Trinidad & Tobago
- Tunisia
- Türkiye
- Turkmenistan
- Turks & Caicos Islands
- Tuvalu
- U.S. Outlying Islands
- U.S. Virgin Islands
- Uganda
- Ukraine
- United Arab Emirates
- United Kingdom
- United States
- Uruguay
- Uzbekistan
- Vanuatu
- Vatican City
- Venezuela
- Vietnam
- Wallis & Futuna
- Western Sahara
- Yemen
- Zambia
- Zimbabwe
The players make their moves one at a time. The whites go first. A move is the movement of one of the pieces of its color available on the board to any allowed field according to the rules of movement of the pieces or the setting of a piece that is in reserve. The pieces in reserve are pieces taken from the opponent.
When the figures reach the enemy's camp, they can be strengthened, transformed. When transformed, the figure turns over. Any figure can strengthen, except for the king and the golden general.
The goal of the game is to checkmate the opponent's king. It is considered that a checkmate has been placed when the king is under attack by an enemy piece, i.e. he is in a field where the enemy piece can resemble, but there is no way to defend himself or leave.
You can play with artificial intelligence, together with another person on the same device, or with a rival online in multiplayer mode.
Shapes
"The King." Moves to the same field in any direction, except for the field under the opponent's check.
- The rook. It moves horizontally and vertically to any number of fields not occupied by other shapes. Upon reaching the enemy camp, it can be transformed into the dragon king, a figure that, while maintaining the Rook's capabilities, can additionally move diagonally in any direction onto the same field.
"The elephant." Moves diagonally in any direction to any number of fields not occupied by other pieces. Upon reaching the enemy camp, he can be transformed into a dragon knight, a figure that, while retaining the capabilities of a bishop, can additionally walk vertically or horizontally in any direction on the same field.
- The Golden General. It can move one field horizontally or vertically in any direction, as well as diagonally forward.
- The Silver General. It can move one field diagonally in any direction or one field vertically forward. After reaching the enemy camp, he can be transformed into a golden general.
"The horse." The knight's move is one square vertically forward, then one square diagonally to the right or left without the possibility of retreat. After reaching the enemy camp, he can be transformed into a golden general.
"The spear. It only moves forward vertically to any number of fields that are not occupied by other shapes. Upon reaching the enemy camp, he can be transformed into a golden general.
"A pawn. It moves one field forward vertically. He hits enemy pieces not diagonally, as in chess, but straight in front of him. After reaching the enemy camp, she can be transformed into a golden general.
Taking shapes
Capture is a move on the field occupied by the opponent's piece. In this case, the opponent's piece is removed from the board and placed next to it. The removed figures can later be used as their own. These pieces can be placed on any free field at any time.
Transformation
When a piece reaches the enemy's camp, it has the opportunity to become transformed. The only exceptions are the king and the golden general, who cannot transform. But the transformation is not mandatory, it can be carried out at any next turn, but only if this piece is still in the opponent's camp. For most of the figures, these are the abilities of the golden general. The rook and bishop turn into a dragon king and a dragon knight, respectively. Reverse transformation is not allowed.
If the transformed piece is taken by the enemy, it loses its abilities and acquires its original properties.
Billing
A piece taken can be placed on any free field of the board, which is considered another move.
Forbidden moves
When there is an unconverted pawn on one of the verticals, it is not allowed to put another pawn on the same vertical.
It is not allowed to expose a checkmate pawn to the opponent's king. However, it is allowed to declare checkmate with the next move of a pawn on the board.
It is forbidden to discard the pieces in such a way that they will not be able to move in the future.
When the figures reach the enemy's camp, they can be strengthened, transformed. When transformed, the figure turns over. Any figure can strengthen, except for the king and the golden general.
The goal of the game is to checkmate the opponent's king. It is considered that a checkmate has been placed when the king is under attack by an enemy piece, i.e. he is in a field where the enemy piece can resemble, but there is no way to defend himself or leave.
You can play with artificial intelligence, together with another person on the same device, or with a rival online in multiplayer mode.
Shapes
"The King." Moves to the same field in any direction, except for the field under the opponent's check.
- The rook. It moves horizontally and vertically to any number of fields not occupied by other shapes. Upon reaching the enemy camp, it can be transformed into the dragon king, a figure that, while maintaining the Rook's capabilities, can additionally move diagonally in any direction onto the same field.
"The elephant." Moves diagonally in any direction to any number of fields not occupied by other pieces. Upon reaching the enemy camp, he can be transformed into a dragon knight, a figure that, while retaining the capabilities of a bishop, can additionally walk vertically or horizontally in any direction on the same field.
- The Golden General. It can move one field horizontally or vertically in any direction, as well as diagonally forward.
- The Silver General. It can move one field diagonally in any direction or one field vertically forward. After reaching the enemy camp, he can be transformed into a golden general.
"The horse." The knight's move is one square vertically forward, then one square diagonally to the right or left without the possibility of retreat. After reaching the enemy camp, he can be transformed into a golden general.
"The spear. It only moves forward vertically to any number of fields that are not occupied by other shapes. Upon reaching the enemy camp, he can be transformed into a golden general.
"A pawn. It moves one field forward vertically. He hits enemy pieces not diagonally, as in chess, but straight in front of him. After reaching the enemy camp, she can be transformed into a golden general.
Taking shapes
Capture is a move on the field occupied by the opponent's piece. In this case, the opponent's piece is removed from the board and placed next to it. The removed figures can later be used as their own. These pieces can be placed on any free field at any time.
Transformation
When a piece reaches the enemy's camp, it has the opportunity to become transformed. The only exceptions are the king and the golden general, who cannot transform. But the transformation is not mandatory, it can be carried out at any next turn, but only if this piece is still in the opponent's camp. For most of the figures, these are the abilities of the golden general. The rook and bishop turn into a dragon king and a dragon knight, respectively. Reverse transformation is not allowed.
If the transformed piece is taken by the enemy, it loses its abilities and acquires its original properties.
Billing
A piece taken can be placed on any free field of the board, which is considered another move.
Forbidden moves
When there is an unconverted pawn on one of the verticals, it is not allowed to put another pawn on the same vertical.
It is not allowed to expose a checkmate pawn to the opponent's king. However, it is allowed to declare checkmate with the next move of a pawn on the board.
It is forbidden to discard the pieces in such a way that they will not be able to move in the future.
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Additional Information
Updated
September 23, 2025
Size
Varies with device
Installs
1,000+
Current Version
3.22.7
Requires Android
11
Content Rating
Everyone
Interactive Elements
Users Interact
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Offered By
Svetlana Sidorova