+ War Status: Reports number of gained/lost hexagons by the player (last turn)
+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored attack, penalty for attacking with a weak/small/low-quality unit, extra bonus if defending own supply city, being encircled nulls some defense bonuses
+ Rules for extra MPs in quiet rear area more aligned with other games
+ HOF refresh