+ War Status: Shows number of hexagons the player seized/lost
+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (vary the bonus), penalty for motorized/armored/tiny-unit attack, extra bonus if defending own supply city, being encircled nulls some defense bonuses in addition of delivering its own combat penalty
+ Fix: Travel counter not working on some devices
+ Fix: Low number of initial hospitals
+ HOF refresh