
Jeremy Johnson
Graphics-wise, this game is an improvement from Labyrinth Legend I, though it looks a little too flat. I like how you can employ NPCs to assist you in dungeons, but it's weird how characters always face toward the front even when moving backwards. I don't like how, unlike LLI, you have to charge up your bow for every single shot. Also unlike LLI, you can't hit enemies from passageways or even from separate rooms - you have to defeat them room by room, like in the Legend of Zelda games.
21 people found this review helpful

Anthony Maccabee
I'm not sure if I just suck, or this game is more grindy than the last (probably both). The game is fine, but somehow lacks the charm of the first, if that makes any sense. I'm not a fan of the art style in this, and the new camera perspective can be a bit confuzing at times. (walls should actually be 3d). My least favorite change in this however is the removal of the parry. While dodging at the right time can give you temporary invurnrability, it just doesn't feel as satisfying. *3.9 stars*
35 people found this review helpful

Jay Kay
The aesthetic of this is an eyesore. It looks like a flash game with bitmojis. The dodge looks atrocious, and the movement isn't better. "You are defeated, would you like to watch an ad to continue?" No. "Okay, here's an ad anyway" The first game was far from perfect, but they went 1 step forward and ten steps back with this.
6 people found this review helpful