MemoryUp

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À propos de ce jeu

"MemoryUp" is a collection of logic games - tests for training memory:
- "Couples",
- "Matrix",
- "Tables",
- "Sequences",
- "Compliance",
- "Permutations".

Description of tests:

1. "Couples"
You need to find all pairs of elements with the same pictures.
180 levels provide:
1.different sets of pictures (10 sets of 12 pictures each)
2. changing the dimension of the field: 3x3 .. 5x5;
3.changing the background of the field
Test purpose: development of attention

2. "Matrices"
You need to find combinations of blinking cells
162 level provides:
1. changing the dimension of the field: 3x3 .. 5x5;
2.changing the background of the field
Test purpose: memory development

3. "Tables"
It is necessary to determine the natural numbers in ascending order, without missing a single number
768 levels provide:
1. changing the dimension of the playing field: 3x3 .. 5x5;
2.changing the background of the field
3.changing the background of the digit
4.digit size
The purpose of the test is to increase the stability of attention, dynamics of performance, activation of memory, speed reading.

4. "Sequences"
You need to build a chain of natural numbers in ascending order, without missing a single number
Level 54 provides:
1. changing the length of the sequence: from 4 to 12;
2.changing the background of the field
3.changing the background of the digit
4. digit size
Test purpose: development of attention and memory, development of the skill of quick decision making

5. "Compliance"
You need to match the number to the picture
432 levels provide:
1. change in the number of matches: 8, 10 or 12;
2.changing the background of the field
3.changing the background of the digit
4.digit size
5.changing the display sequence: number - picture or picture - number
Test purpose: development of attention, concentration

6. "Permutations"
You need to arrange the blocks in ascending order of their numbers. It is necessary to move blocks among themselves using one blank field
16 levels provide:
1. changing the dimension of the playing field: 3x3 .. 6x6;
2.changing the background of the field
3.changing the number of moves to achieve the goal
Test purpose: development of logic, concentration

Tests record the execution time and the number of mistakes made when passing the level,
those. you need to complete tasks as quickly as possible and in the least number of moves.

Upon successful completion of the level, the next one opens.

If the current level cannot be completed within the specified time, the accumulated conditional bonuses at this level will help you.
The fewer mistakes made at the current level, the more bonuses the player receives.
Accumulated bonuses are converted into seconds of extra time for passing a new level when you press the "Bonus" button.
The "Bonus" button appears only if the current level has not been completed.
It reduces the time of a failed record by the number of seconds of extra time.
Thus, you can always pass any level.
Date de mise à jour
16 dsb 2019

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Version 1.0.0