
Matt Girdler
Bought this after loving the developer's latest puzzle game, Heiko. Path didn't disappoint either. Both games emphasise exploration and learning through observation. The different mechanics are introduced without instruction and need to be figured out through trial and error and logical reasoning. I really enjoyed the process of figuring out a new rule and solving the increasingly complex puzzles which also incorporate other rules, in a satisfying way. Fans of The Witness will love this.

Luke Adams
Great little visual puzzle game. Simple concept, but lots of variation, and some of the puzzles get quite challenging. Often leaves you thinking you've found an impossible level, only to reward you with a little rush of satisfaction when you work out your previous error. Good level of difficulty generally, with enough to keep you interested, while not becoming frustrating. Found it a relaxing way to unwind while using my brain. Love the clean, minimalist style which fits the game perfectly.
1 person found this review helpful

Philip Broughton-Mills
I liked the author's other game, Heiko, but this one was no fun. Despite deciphering the symbols, once the grids are larger than 5x5, it is more efficient to abandon problem-solving and instead just brute-force random lines until arriving at the answer. This same permutation issue caused difficulty to vary wildly, with difficult long puzzles followed by trivial short ones. Ultimately, every time I picked it up, I'd play a handful of grids and then realise that I was not enjoying myself.