Timothy Stukenborg (Tim)
It is really fun and even better than the first game but I wish instead of having to tap to upgrade things you could also hold it down and it would upgrade quicker. As an example to upgrade boss begfer I had to tap but if I could hold it down it would upgrade very fast like 10 times per second. Much quicker than just clicking (for most people)
104 people found this review helpful
Thank you very much for your interest and good rating. :)
A Google user
this game has gorgeous art style (especially the animations of character dances) and very interesting mechanics for an idle game, and I absolutely love it. i only have a few suggestions: for attendance reward, perhaps put a timer until next reward, as I missed one i'm assuming by a couple hours. the in-city games don't give enough of a monetary reward to justify playing them, especially in late game. i would also add a type of "rebirth" mechanic, so as to further replayability.
139 people found this review helpful
We will try to make further improvements in your opinion. Thank you so much. :)
A Google user
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It's a slow progressive game like many others. But the offline rewards are pretty bad. Even with 300 points(from donations and items) are pumped into offline(the last of the 3 that the points can be allocated), I'm still only getting a couple minutes worth of coins. Getting less than 10 trillion for being offline when my "income" is almost 40 billion/second.. Do I suck at basic maths or you really think it's about time you have a disclaimer for that?
15 people found this review helpful
Thank you for your interest. We'll try harder to improve what's lacking. T_T