
Rhyon Ingalls
- Flag inappropriate
- Show review history
wildly addictive, very fun to strategize, so much more than rock-paper-scissors, due to 4 at a time. I mean the story completely drops off past level 500 or so, and some "help" characters get very annoying when you lose (ludens, cough). But for a game with no ads that you don't have to pay a cent for, it's great. yeah, the difficulty means you have to get good at strategizing or very smart about how do you spend keys, but upgrading items means I never have to wait more than a day to progress.
33 people found this review helpful

Oldbadname That's all.
A charming game. Team building has potential to be really fun, the monster themes being based on emotions is very cool, and it doesnt feel super grindy. I would like the devs to look at the balance of the combat system again, because there are some hiccups. Some attack/passive ability descriptions are lacking critical information, some voidpets are... just not useful in most fights, and strategy takes a backseat to voidpet level and item level most times. 5/5, keep going devs!
4 people found this review helpful

Mizuri Aio
When a player reaches a certain point in the game (lvl~90+) it comes to a sudden standstill and there is absolutely nothing to do but wait or pay. A solution is to just let the player replay some of the old levels for experience points. You can even throw in a random "collect the stars" challenge system for the real no-life gamers out there. I thought the game was fun before the standstill, it's cool reading all the lil emotions backstories I want to keep playing but there's nothing to do.
14 people found this review helpful