+ War Status: Includes number of hexagons the player gained/lost
+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored/militia attack, extra bonus if defending own supply city, being encircled nulls some bonuses
+ Logic for getting extra MPs in rear area now similar to other games
+ Fix: Getting barraged by enemy artillery set wrong tag on the unit