
Hamran Marman
Kinda different from other games I played before. But what really frustrating is, the game is not really about strategy, but it's about luck. Imagine getting full combat dice, like 5 attack dice, when there's absolutely nothing to attack! No matter how good your strategy is, one bad roll will ruin the entire game, making your 10+ minutes of time playing is totally wasted. Then, after dozens of retries, you finally get lucky, you win the game and get.... Nothing! Only Google Play Achievements....

Ian Barnhart
Games idea is neat, and there's no ads or microtransactions. The game itself is a bit flawed, because while you can have some interesting decisions, the gulf in power between various die faces is huge, making "rolling the right faces of your dice" the most important skill. If the game weren't so heavily focused on the Tactical face and the Scanner face weren't so crippling, the game would be better.
7 people found this review helpful

Jan Bureš
The UI/UX is very spot on and with the drag & drop mode it is easy and fun to play and nicely telegraphs all that will happen. The game itself is heavily luck based - although once you get the hang of it, you can win most hard games, there are still times where the RNG just messes you up for the lulz and kicks with no way to overcome that. The implementation itself gets 5 stars for the UI/UX and implementation of the original game. The original game gets 3 stars for being totally random. Fun time waster, but you'll likely abandon it after couple days (like I did).