A ball jumps, moves and turns like him
wants in the space..
To get points, the player can move
the fired focus window, with touch screen
in all directions.
If the Focus Window hits a Field , this Field counts.
Hit the red field = credit points (minus).
Hit the green field = scorer points (plus).
Hit the yellow field = zero.
The Target of the Game is to get the max ScorerPoints,
before the Credit Points are over.
With every level (5 levels) the ball has more
Fields and moves faster.
The user can configure the ball size and ball shape
in the Config mode, to get the best possible view
at the ball.
We have surprise fields in red and green.
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A ball bounces in a room and rotates around its axis.
The ball is divided into individual segments.
There is a window on the ball that the player can control via touch screen.
There are fields on the ball with different values.
If the window hits a field, the corresponding points count.
Red = minus points,
Green = plus points,
Yellow = neutral = 0.
The aim of the game is to hit as many green squares as possible and as few red squares as possible.
Scorer points are awarded when you hit green fields.
If you hit red fields, credit points are deducted.
If the scorer points exceed the level-dependent target points before the credit points fall below zero,
the player has won the game and moves to the next higher level.
If the level-dependent credit points fall below zero and the number falls below zero before the scorer points have reached the level-dependent value, then the player has lost the game.
In configuration mode, the ball can be adjusted to the size and shape of the respective display.
Recently there are event fields whose value only
lies open after being reached from the window and
be evaluated with it. So you should try
to hit the green event fields and the red ones
Event areas should be avoided at all costs.
The menu navigation is in English and German
language offered.