C.J. Hall
It's a really cool concept, and not a bad game, by any means. However, as I have seen with multiple comments, I question how often the enemies hit 19-21 compared to myself. I have no idea where the global statistics are that the responses talk about to check. I understand Blackjack supposed to have a bit of randomness to it, but these enemies hit 19-21 way too often. Still, good game! I like it!
7 people found this review helpful
Trust me, I guess? When you finish a floor you can click the thing that looks like a scroll and see how many hands you've won, lost and tied for all time.
YamiZee
While the idea seems neat at first, you'll soon find yourself spending over an hour per floor trying to grind past dozens of enemies in a luck based game that you have little control over. There is very little you can do aside from grinding, trying to find temporary weapons, and desperately searching for the exit before the dozen enemies on screen can devour you.
1 person found this review helpful
Ponywolf
September 11, 2020
We’ve added the ability to start a new run with half your gold and XP from you last run to keep you from getting stuck too deep. In beta now, should be live next week.
Ashleigh La Porta
As a longtime roguelike player, I really like this! Simple design, having combat be blackjack with monster stats is fun, great for short bursts of play. One piece of feedback I have is that, because there's no advantage to the attacker in the blackjack game, there's little incentive to position defensively like you do in roguelikes (like, taking enemies to a corridor to fight one at a time). Maybe give monsters some kind of gang up bonus, or give the attacker a small benefit?
8 people found this review helpful