+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored/small-unit attack, etc
+ The rules for getting extra MPs in quiet rear area now more aligned with the generic rules in the game series
+ Improved way to calculate province-area, which may change the borders a bit
+ Cost of Mines can do down if not requested for many turns
+ New triangle shaped minefield graphic for NATO icon set