① The higher the damage per second compared to the enemy's HP, the shorter the enemy health regeneration delay.
② Gem rewards from advertisements increased fourfold (enabling an immediate upgrade once the advertisement is viewed, equivalent to the amount needed for one upgrade).
③ Accumulated gem requirement for Prestige+ increased.
④ Reduced the values of level-increase upgrades.
⑤ Addressed the phenomenon where gold rewards significantly increased after stage 100.