In an ancient world torn between light and darkness, King Alden - the last ruler of Solara - stands alone against the encroaching forces of Umbra. The story follows his desperate quest to defend his realm from goblins, orcs, and restless dead that swarm across a shattered valley.
Players will step into Aldenâs boots, battling through six handâcrafted levels that culminate in epic boss encounters. With each fight, the stakes rise: every fallen knight fuels Aldenâs resolve to ânot fallâ even when all hope seems lost.
KEY FEATURES
âĸ Retroâarcade style Beat âem Up - Arcade inspired graphics and a CRT mode that lets you crank up the retro fury.
âĸ 6 Levels & Bosses - Journey from the valley of Solara to the heart of Umbra, facing increasingly tough foes.
âĸ Dozens of Enemies - Goblins, orcs, restless dead, and more await in every level.
âĸ Oldâschool Action - Supercharged - Classic sideâscroller combat with modern polish: combo moves, smash attacks, different weapons and powerful Super-Attacks.
THE SHOP
Between each level, players can access the shop, where they may use the gold coins collected during their journey to buy or sell items. This allows them to shape their own strategies and strengthen their character in order to overcome the challenges ahead. Â
ABOUT THE CREATOR
Carlo Perconti, born in 1966, is a veteran game developer. Alongside his longtime collaborator and friend Lyes Belaidouni, he worked as the programmer on games such as Legend and Iron Commando on Super Nintendo, Burning Road on Sony PlayStation, and Soulfighter on Sega Dreamcast, among many others.
Now, more than three decades after his first beat âem up (Legend), he returns to the roots of the genre. Kings Do Not Fall is a modern yet old-school beat âem up, a new game that looks and plays like a classic 1990s title, created as a tribute to fans of the genre.
Fight as King Alden through hordes of enemies in this retro-inspired beat âem up
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