Union is a strategy boardgame set on American Civil War 1861-1865 modelling the historical events at roughly corps level. From Joni Nuutinen: By a wargamer for the wargamers since 2011
Imagine for a moment that you are the commander of the Union armies during the most pivotal moment in American history - the Civil War. Your mission is clear: conquer the cities held by the rebellious Confederacy and reunite a nation torn apart by strife.
As you survey the vast front line stretching from the eastern coastline to the wild west, you are faced with critical decisions at every turn. Do you prioritize raising new infantry corps to bolster your forces? Do you rely more heavily on the power of gunboats and artillery to strike fear into the hearts of your enemies? Or do you take a more strategic approach, constructing a comprehensive transportation network with railways, locomotives, and riverboats to optimize the logistics of your military machine?
Though the road ahead may be long and treacherous, you have the strength, the will, and the determination to see this through. The fate of a nation hangs in the balance, and it is up to you to make the tough choices that will shape the course of history.
"My enemies say I am too cautious: I go slow and make sure of my ground. Let them call me what they please, so long as they call me victorious."
- General Ulysses S. Grant, 1864
FEATURES:
+ Thanks to in-built variation of terrain, location of units, weather, the game's smart AI technology, etc., each game provides a fairly unique war gaming experience.
+ A comprehensive list of options and settings to alter the visual look and how the user interface reacts.
Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still regularly updated. The games are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the long-time fans for all the well thought-out suggestions over the years which have allowed the underlying game engine to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
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