A quiet lattice hangs in teal and violet air. Sixteen lamps wait in a well. Tap one and it changes — and so do the lamps that touch it. A tiny goal pattern sits above the well; copy it.
Some plates are prisms and flip only themselves. Ember is the time you have. If it runs out, a glow is spent. Three glows keep the lattice alive. Solve under par moves to raise a combo. Fill BURST, then spend it to flip the four corners at once. UNDO takes back the last tap.
How many sets can one ledger hold before the veil goes dark?
## Gameplay
- Tap a lamp to toggle it and its neighbors - Match the GOAL pattern above the well - Prism plates toggle only themselves - Stay under par moves for extra score - UNDO reverses the last tap - Fill BURST, then tap BURST to flip the four corners - Keep ember from emptying; three glows remain
Tap lamps to match a night pattern. Neighbors flip.