2D Arcade Bullet Hell Action Game
Single-player offline precision evasion and projectile dodging shooter.
- Touch-drag input system that directly moves player ship position with responsive coordinate tracking.
- Procedural enemy wave spawner generating escalating projectile patterns and varying bullet trajectories.
- Shield health system granting three hits per run with distinct graphical damage indicators.
- Continuous combo multiplier scaling score based on consecutive enemy kills and resetting on damage taken.
- Three functional power-up items: EMP blast clearing screen hazards, shield restore replenishing health, and temporal dilator reducing game speed.
- Progressive wave structure where hazard velocity and enemy spawn frequency escalate every completed wave.
- Fifth wave boss battle with targeted bullet spreads, multi-directional salvos, and elevated hit point pool.
- Sound generator synthesizing real-time 22050 Hz PCM square and sine audio tones for laser fire, hits, explosions, and power-up pickups.
- Looping background electronic audio theme generated programmatically in software with zero external audio assets.
- Particle engine rendering ship thruster trails, weapon impact sparks, and entity destruction bursts.
- Heads-up display rendering active score, wave counter, remaining lives, combo multiplier tier, and active power-up status.
- Pause overlay fragment with resume, wave restart, audio toggle switches, and main menu navigation.
- Dedicated activity screens: animated splash screen, main menu, how-to-play guide, settings screen, level victory summary, game over screen, and about screen.
- Screen shake and haptic vibration feedback triggered on collisions and explosions.
- In-memory session data model tracking high scores and furthest sector reached during active execution.
- Fully offline native architecture with zero network requests and no background telemetry collection.
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GOOGLE PLAY CONSOLE POLICY & DECLARATION GUIDE:
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1. Target SDK:
- Target SDK: 36 (Android 16, fully compliant with 2026 requirements)
- Min SDK: 24 (Android 7.0+)
2. Permissions Declared:
- android.permission.VIBRATE (Normal permission, haptic tactile feedback)
- Zero sensitive, dangerous, or restricted permissions requested.
- Zero internet permissions (100% offline standalone operation).
3. Data Safety Form Answers:
- "Does your app collect or share any user data?": NO
- All subsequent data safety questions: N/A (No data collected or shared).
4. Advertising ID:
- "Does your app use an advertising ID?": NO (AD_ID permission not present).
5. App Access:
- "All functionality is available without special access restrictions": YES
6. Content Rating Questionnaire:
- Category: Game / Arcade
- Violence: Mild fantasy/geometric sci-fi combat (no blood, no realistic violence)
- Online interactions / User communication: None
- In-app purchases: None
- Location sharing: None
7. Government / Financial / Health / News Declarations:
- All answered NO.
8. Privacy Policy Statement:
"Neon Vortex: Singularity is a completely offline arcade game. It does not collect, track, store, or transmit any personal data, identifiers, device information, or analytics of any kind. No third-party SDKs, advertising networks, or background services are integrated."
Offline 2D bullet hell dodge action game with continuous touch controls.
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