Time of Exploration (strategy)

ā§Ē.ā§Ļ
ā§§ā§Ž.ā§ŽÂ āĻšāĻžāĻœāĻžā§° āĻŸāĻž āĻĒā§°ā§āĻ¯āĻžāĻ˛ā§‹āĻšāĻ¨āĻž
ā§§Â āĻ˛āĻžāĻ–+
āĻĄāĻžāĻ‰āĻ¨āĻ˛â€™āĻĄ
āĻ¸āĻŽāĻ˛ā§° āĻŽā§‚āĻ˛ā§āĻ¯āĻžāĻ‚āĻ•āĻ¨
āĻ¸āĻ•āĻ˛ā§‹
āĻ¸ā§āĻ•ā§ā§°ā§€āĻ¨āĻļā§āĻŦāĻŸā§° āĻĒā§āĻ°āĻ¤āĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āĻ¨āĻļā§āĻŦāĻŸā§° āĻĒā§āĻ°āĻ¤āĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āĻ¨āĻļā§āĻŦāĻŸā§° āĻĒā§āĻ°āĻ¤āĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āĻ¨āĻļā§āĻŦāĻŸā§° āĻĒā§āĻ°āĻ¤āĻŋāĻšā§āĻ›āĻŦāĻŋ
āĻ¸ā§āĻ•ā§ā§°ā§€āĻ¨āĻļā§āĻŦāĻŸā§° āĻĒā§āĻ°āĻ¤āĻŋāĻšā§āĻ›āĻŦāĻŋ

āĻāĻ‡ āĻ—ā§‡â€™āĻŽāĻŸā§‹ā§° āĻŦāĻŋāĻˇā§Ÿā§‡

Time of Exploration is a fictional economy simulation that can be played over some days.
Be aware, there are no graphical effects and no colorful animations. It's up to each player to build his own world in his own imagination.

Gameplay:
In this game you are the leader of a fictional settlement.
You build an economic cycle from building materials over food production to metall processing and weapon production.
Keep in mind the consumption and production amounts of all materials.
Goal of the game is to build one of all building types in the shortest time possible, to reach a high rank in the highscore list.
On every start the game calculates how many resources are produced in the meantime.
āĻ†āĻĒāĻĄā§‡â€™āĻŸ āĻ•ā§°āĻž āĻ¤āĻžā§°āĻŋāĻ–
ā§§ā§§-ā§§ā§Ļ-ā§¨ā§Ļā§§ā§Ģ

āĻĄā§‡āĻŸāĻž āĻ¸ā§ā§°āĻ•ā§āĻˇāĻž

āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āĻ¤āĻžāĻ¸āĻ•āĻ˛ā§‡ āĻ†āĻĒā§‹āĻ¨āĻžā§° āĻĄā§‡āĻŸāĻž āĻ•ā§‡āĻ¨ā§‡āĻ•ā§ˆ āĻ¸āĻ‚āĻ—ā§ā§°āĻš āĻ†ā§°ā§ āĻļā§āĻŦā§‡ā§ŸāĻžā§° āĻ•ā§°ā§‡ āĻ¸ā§‡ā§ŸāĻž āĻŦā§āĻœāĻŋ āĻĒā§‹ā§ąāĻžā§° āĻœā§°āĻŋā§ŸāĻ¤ā§‡ āĻ¸ā§ā§°āĻ•ā§āĻˇāĻž āĻ†ā§°āĻŽā§āĻ­ āĻšā§ŸāĨ¤ āĻĄā§‡āĻŸāĻžā§° āĻ—ā§‹āĻĒāĻ¨ā§€ā§ŸāĻ¤āĻž āĻ†ā§°ā§ āĻ¸ā§ā§°āĻ•ā§āĻˇāĻž āĻĒā§ā§°āĻŖāĻžāĻ˛ā§€ āĻ†āĻĒā§‹āĻ¨āĻžā§° āĻŦā§āĻ¯ā§ąāĻšāĻžā§°, āĻ…āĻžā§āĻšāĻ˛ āĻ†ā§°ā§ āĻŦāĻ¯āĻŧāĻ¸ā§° āĻ“āĻĒā§°āĻ¤ āĻ­āĻŋāĻ¤ā§āĻ¤āĻŋ āĻ•ā§°āĻŋ āĻ­āĻŋāĻ¨ā§āĻ¨ āĻšâ€™āĻŦ āĻĒāĻžā§°ā§‡āĨ¤ āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āĻ¤āĻžāĻ—ā§°āĻžāĻ•ā§€ā§Ÿā§‡ āĻāĻ‡ āĻ¤āĻĨā§āĻ¯āĻ–āĻŋāĻ¨āĻŋ āĻĒā§ā§°āĻĻāĻžāĻ¨ āĻ•ā§°āĻŋāĻ›ā§‡ āĻ†ā§°ā§ āĻ¸āĻŽā§Ÿā§° āĻ˛āĻ—ā§‡ āĻ˛āĻ—ā§‡ āĻā§ŸāĻž āĻ†āĻĒāĻĄā§‡â€™āĻŸ āĻ•ā§°āĻŋāĻŦ āĻĒāĻžā§°ā§‡āĨ¤
āĻ¤ā§ƒāĻ¤ā§€ā§Ÿ āĻĒāĻ•ā§āĻˇā§° āĻ¸ā§ˆāĻ¤ā§‡ āĻ•ā§‹āĻ¨ā§‹ āĻĄā§‡āĻŸāĻž āĻļā§āĻŦā§‡āĻ¯āĻŧāĻžā§° āĻ•ā§°āĻž āĻ¨āĻžāĻ‡
āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āĻ¤āĻžāĻ‡ āĻĄā§‡āĻŸāĻž āĻļā§āĻŦā§‡ā§ŸāĻžā§° āĻ•ā§°āĻžā§° āĻŦāĻŋāĻˇā§Ÿā§‡ āĻ•ā§‡āĻ¨ā§‡āĻ•ā§ˆ āĻ˜ā§‹āĻˇāĻŖāĻž āĻ•ā§°ā§‡ āĻ¸ā§‡āĻ‡ āĻŦāĻŋāĻˇā§Ÿā§‡ āĻ…āĻ§āĻŋāĻ• āĻœāĻžāĻ¨āĻ•
āĻ•ā§‹āĻ¨ā§‹ āĻĄā§‡āĻŸāĻž āĻ¸āĻ‚āĻ—ā§ā§°āĻš āĻ•ā§°āĻž āĻšā§‹ā§ąāĻž āĻ¨āĻžāĻ‡
āĻŦāĻŋāĻ•āĻžāĻļāĻ•ā§°ā§āĻ¤āĻžāĻ‡ āĻĄā§‡āĻŸāĻž āĻ¸āĻ‚āĻ—ā§ā§°āĻš āĻ•ā§°āĻžā§° āĻŦāĻŋāĻˇā§Ÿā§‡ āĻ•ā§‡āĻ¨ā§‡āĻ•ā§ˆ āĻ˜ā§‹āĻˇāĻŖāĻž āĻ•ā§°ā§‡ āĻ¸ā§‡āĻ‡ āĻŦāĻŋāĻˇā§Ÿā§‡ āĻ…āĻ§āĻŋāĻ• āĻœāĻžāĻ¨āĻ•

āĻŽā§‚āĻ˛ā§āĻ¯āĻžāĻ‚āĻ•āĻ¨ āĻ†ā§°ā§ āĻĒā§°ā§āĻ¯āĻžāĻ˛ā§‹āĻšāĻ¨āĻžāĻ¸āĻŽā§‚āĻš

ā§Ē.ā§Ļ
ā§§ā§­.ā§­Â āĻšāĻžāĻœāĻžā§° āĻŸāĻž āĻĒā§°ā§āĻ¯āĻžāĻ˛ā§‹āĻšāĻ¨āĻž

āĻ¨āĻ¤ā§āĻ¨ āĻ•āĻŋ āĻ†āĻ›ā§‡

Version 1.05:
- fixed some bugs that were caused by new versions of Android
- as often desired: Added dynamic speed of construction (the longer you push the construction button, the faster the buildings are built)
- added a note, how long it takes until the stores are empty
- added a new highscore list
- some small design and translation fixes