All Walks

Kupovina unutar aplikacije
5+
Preuzimanja
Kategorizacija sadržaja
Svako
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana
Slika snimka ekrana

O igri

Living in a rapidly changing era with VUCA (Volatility, Uncertainty, Complexity and Ambiguity) and Artificial Intelligence ultra self-learning speed, the only competitive advantage human has is our humanity with soft skills.

All Walks Features
-Alleviate resources needed with the digital educational tool on mental health literacy
Systematic course curriculum derived from Dialectical Behavioral Therapy
Content created with translational research with psychologist, therapists, social workers, teachers and researchers in the field of social science and health science
-Personalized multimodal learning journey with high flexibility
Self-paced microlearning materials and exercises to build your mental muscles in wherever and whenever
-Regular monitoring
Self-administrated assessment and evaluation for mental health status
-Gamification
Developed by game engine with strong support of game development elements to enhance user’s engagement

The name All Walks comes from All Walks of Life, which means that diverse human beings will embark on different paths due to differences in their personalities, backgrounds, experiences and life choices.
With a zillion things we encounter on these different paths (道), quoting Laozi's "Tao Te Ching" (道德經) "The opposite is the movement of the Tao, and the weak is the use of the Tao" (反者道之動,弱者道之用) and "Persevering and enriching it is not as good as oneself" (持而盈之,不如其己). Although there are always two opposite attributes in everything, the two attributes would always rotate cyclically (循環轉化). We must be aware that each extreme “degree” would lead to reversal, and master every "degree" would lead to better control our path (道).

Company Vision:
Accompany you to become global citizen to enrich your life in the future

Company Mission:
Provide a hybrid mode of learning platform to enhance students' mental health literacy with personalized digital journey that minimized manpower through systematic micro-learning, interactive exercises, and learning analytics.

Disclaimer:
This is not a substitute for a Therapist or Medical Professional.
Ažurirano dana
1. sep 2024.

Sigurnost podataka

Sigurnost počinje razumijevanjem na koji način programeri prikupljaju i dijele vaše podatke. Privatnost podataka i sigurnosne prakse se mogu razlikovati ovisno o korištenju, regiji i dobi. Programer je naveo ove informacije i može ih s vremenom ažurirati.
Podaci se ne dijele s trećim stranama
Saznajte više o načinu na koji programeri pružaju izjavu o dijeljenju
Ova aplikacija može prikupljati ove vrste podataka
Lične informacije i Aktivnost aplikacija
Podaci nisu šifrirani
Možete zatražiti da se podaci izbrišu

Šta ima novo

17 (1.4.5)
加入遊戲 ,修正遊戲異常

Podrška za aplikaciju

Informacije o programeru
AWIL GROUP LIMITED
ihaveaproblem@allwalks.xyz
Rm J2 9/F WINNER BLDG 36 MAN YUE ST 紅磡 Hong Kong
+852 9168 8660