COLORS OF WAR - TEN MINUTES TO TAKE THE BOARD
Every match is a race for territory. You start with a foothold. So does your
opponent. The grid between you is up for grabs, and the clock counts down from
10:00. Whoever controls the most ground when it hits zero wins - but claim half
the map before then and it ends early, in your favour.
DEPLOY YOUR ARSENAL
Nine weapons, each with its own footprint and personality:
• Paint Cannon: reliable area capture, your bread and butter
• Gatling: rapid, narrow pushes down a lane
• Missile: reach across the board and land behind enemy lines
• Bomb: take a contested cluster in one hit
• Chomper: eats its way through territory tile by tile
• Virus: spreads on its own once it takes hold
• Shield: lock down ground you have already won
• Teleporter: open a second front where they are not looking
INCOME IS THE REAL RESOURCE
Territory generates money. Money buys weapons. Weapons take territory. Fall
behind early and the curve turns against you fast, so every placement is a bet
on what the board looks like sixty seconds from now.
TEN MAPS, FIVE DIFFICULTIES EACH
Every level runs across five AI difficulty tiers. Beat a tier to open the next,
clear the ladder to unlock the next map. The AI does not play the same way at
the top as it does at the bottom.
CHASE YOUR BEST TIME
Every level tracks your fastest clear at every difficulty. Winning is the easy
part. Winning quickly is the game.
PLAY OFFLINE
No account, no login, no connection required. Your progress lives on your device.
FREE TO START
The first three levels and the first three weapons are free, the full loop, with
no timer on your patience. Unlock the rest as one-time purchases whenever you
want them. No ads, no energy meters, no subscriptions.
Claim the grid before the clock runs out. Paint, push, and outsmart your rival.
Ažurirano dana
13. sep 2026.