
Kevin R
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There's a burnout that applies when you get money faster if you just stop playing the game for 2 hours and return, stop, repeat, rather than just playing the game. The early stages of the game are addicting, but when everything becomes stupidly expensive at an exponential rate, absurdly exponential, it's hard to interact anymore. Everything feels like a slog later on, gems are slowly appearing so you barely get to use cards, it's just not as fun as day 1.
16 people found this review helpful

Johnathon Staley
It's pretty good game. I might suggest making all the balls have different prices based on the value they bring to the table. I would also make it so, when you delete a ball you get the money back from how much it cost you to buy and if you sell all of a version of a ball give back the money spent on upgrades/speed and power. And make ball upgrades easier to get, instead of getting points from tournaments use in game money to upgrade, and have the upgrade reset every time you prestige or sell.
67 people found this review helpful

Elijah Davis
1. Great, but I feel as if the upgrades cost too much for progression, I would be ok with a restart in an update if the cost for upgrading was less. I would also like other features that would allow us to get more cash for upgrading. Otherwise, it's a good game, and the concept is great. It definitely needs tweaking. Also, clicking upgrading, we should be able to upgrade how much power taping does i shouldn't be on level 100, and each tap is only worth 1pt. Hope y'all implement some ideas.
2 people found this review helpful