Creative Child – T :
LEARNING PLAY, PLAY TO LEARN solution - All the practice and review exercises in the 2018 GDPT program are transformed into attractive and interesting games. Through the application of digital technology, the lessons describe the manifestations of the competence components, thereby giving the results of quality and capacity assessment with scientific, specific and clear evidence.
Helping students have more motivation, more inspiration in learning, thereby becoming interested in learning and doing well.
Helping parents learn together, play with their children and monitor their learning, and at the same time, through the application, know what their child's qualities and abilities are.
Support teachers to assess the quality and capacity of each student, through the application of digital technology, with scientific, specific and clear evidence.
The product is researched and produced by the Center for Development of Education and Digital Technology - Hanoi National University of Education and released by the Viet Trieu Garden (Affiliate and Cooperation).
The content of the lessons is compiled in the direction of developing the quality and capacity of students, and at the same time meets the standards of content and requirements of the new educational program (2018).
The team of experts and authors have built an evaluation framework that includes a system of specific manifestations of each quality and capacity. Lessons are then designed as games for students to measure those specific expressions. Combined with the application of modern technologies, these lessons are simulated in a vivid, interesting and engaging way. After a process of learning and experiencing, the results from the lessons and games provide information for making conclusive evidences about the respective qualities and abilities of each student. This is considered a scientific, important and pioneering basis for teaching, assessment and learning under the General Education Program 2018.