
Tyler Robinson
Has potential but has too many flaws right now. Maps are boring. When you find a poi, you don't select it. You have to walk off the poi, then reselect it. Awkward. No party selection at the start was disappointing. No equipment comparison in the shop. Needs a lot of QoL added.
2 people found this review helpful

Zack Forster
It's unclear what I'm supposed to be doing, or even what the goal is. When I finally figured out how to enter the dungeon, it took me awhile to even understand how to navigate it. Once combat started, it just wasn't fun. It seems very Dragon Quest 1 inspired? But somehow less straightforward.
1 person found this review helpful
Ícaro-Augusto
November 19, 2024
Thank you for the feedback! The game draws inspiration from classic RPGs like Dragon Quest, but we understand it can be unclear for new players. We're working on adding a tutorial to guide dungeon navigation and combat. Your input helps us improve, and we hope you'll give it another try soon!

Azinye Fantasy
each hero pack contains 1 ridiculous one man army of death and destruction and 3 others that need other units for snergy. it took about 6 hours to reach level 15 where you can farm level 3 maps with relative ease. each element[fire,earth,cold,lightning,dark,light,physical] has a knight, mage, priest, and support. you need 30-60 of every gem for heroes and triple that for crafting. very grindy. pay for ease, not to win. very casual, friendly playerbase. I wish bosses dropped unique items.