3 am Water
I remember playing this game before 2015. You'd have to tap on the monsters to shoot them. The newer version kinda sucks and looks like a moble ad. But I see why they'd changed it. Back in 2015, if you accidentally shot a blob running towards your group twice, the blob that shot would commit suicide. I can see that being a "good" reason to change the game as some people found that disturbing. Thusly why in this newer version when you shot a blob, you'd just explode.
37 people found this review helpful
Hex 343
Probably was one of the best mobile games ever: Until they changed the entire game. The game used to be a point and shoot game that progressively gave you more and more of a challenge the longer you survived. Now, it's a mobile cash-grab game with levels designed to make you hit more ads. Also, blobs used to join you when you got them, now they just disappear. Ruined one of the best games of my childhood, I'm gonna go get the original from a third party installer now.
10 people found this review helpful
A Google user
The current version is trash. The original iteration of this game was phenomenal. (2015 version I think) It had direction based touch shooting and u could actually aim to avoid shooting an ally. The aiming mechanic was very simple and handled really well, surprisingly. It added more depth and micromanagement to the game. This made it so when the levels were faster and had more enemies it provided a good challenge where you actually had to pay attention, while still maintaining a low skill floor for casual play. Getting allies gave u more fire power so u could kill monsters faster and have a greater kill zone per side. Allies stacked to a limit but could be upgraded to a greater limit. More importantly they all huddled together into an adorable ball of survival. Trying to make as big of a huddle of blobs as you could, and trying to keep them alive for as long as you could, was one of the best parts of the game. It was such a good incentive! You start off with one lonely adorable blob in a dark cave with a weak single direction pistol, with monsters lurking around to kill you. As you progress, and survive longer fellow blobs find you and huddle up to you to aid in killing the monsters (also effectively acting as extra lives). You gained hope in surviving against the endless waves of monsters. Even though I knew eventually most of them would die as I'd eventually get overwhelmed. However that really captured the title of the game, "Hopeless: The Dark Cave." All these new changes just feel like a cheap, soulless cash grab with braindead timing based tapping.
14 people found this review helpful