A Google user
The simplistic and monotonous gameplay is something I value - It's like real life in that respect, but, as another reviewer said, it is indeed too simple. I have been able to develop a basic formula by which everyone will have billions in two days (the time in which I have played the game, give or take a full day due to sleep and other activities). I also read that the reply was that you were working on a much more complex atmosphere, for which I will indeed be sticking around for. The controls, at least on my phone, are ridiculously jumpy. Upon tapping the screen, I am occasionally teleported to the literal opposite side of the assembly line. An inability to move things you have placed is a bit of a waste, but easily overlookable when you produce at a rate of 47k. Anyway, when a person is selecting a resource for their starter, they simply can't tap another nearby starter - instead they have to tap the x, then tap the next starter. That's... Annoying. Another thing with that: if there is any, and I do mean any, sort of clickable machine behind the x button, the game will assume that you want that machine rather than just the x button, and it starts an endless loop of attempting to click the x until you are forced to restart he game to get rid of the second machine's popup. On the note of graphics, as the play store has recently implented such ability to review that directly, I love it. My phone, which processes at 1.1 ghz on two cores, is able to handle a full screen of artifacts with minimal lag. Even aside from that, the designs of the items are coherently beautiful. I have another qualm with this game. The upgrade system doesn't include upgrades for every item. If the robotic arms had upgrades to allow them to move resources faster, they would be usable, but as they stand, they are useless. With ingenuity, a compact design produces to the maximum efficiency of whatever it is with the use of nothing more complex than literally just the crafter. Thank you for your time, and thank you for making such an enjoyable game.
4 people found this review helpful
Owen Albertson
Few bugs that still need to be fixed, adding a manual save button would be awesome because some times I will close out of the app after making changes, but when I get back on those changes are completely gone, along with a little bit of money I made. Also adding a more consistent average $/second counter would be awesome, overall though, great and satisfying game that ended up being exactly what I was looking for.
10 people found this review helpful
A Google user
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Overall this is a great game if I could change one or two thing they would would be, when you select a block to move it sometimes it opens up that blocks dialogue, and the other thing is for example if you set a crafter to make a laser and you go back to the inventory of said crafter an sometimes have lasers in there but if you clear that inventory out you miss out on all that money. Why can't you send those items to the seller?
3 people found this review helpful