Free the Fool by removing cards and breaking down one of the walls that surround him. Once any of the four walls is completely removed, the Fool is free and the game is won.
The game ends when no more moves can be made and all four walls are still standing.
Careful, the bars are alarmed. If you completely remove all four bars before eliminating a wall, the alarm is tripped and the game is over.
Winning games are scored based on the time to complete, the number of moves, and the number of cards removed. Bonuses are scored if all four bars are standing and/or multiple walls are demolished.