Nat McCabe
Could be good with changes. I rarely have enough time to understand what shape I'm dropping or how it will fit before it's too late, and I'm a pretty quick guy when it comes to spacial awareness. It would also be nice to have a next up and hold feature as this is obviously a re- imagining of tetris, you might as well copy what worked for them. I'm not asking for more ability to control where the shapes fall as it feels integral to the game but specifically more info on HOW the shape falls.
57 people found this review helpful
A Google user
While the concept of 3D tetris is novel, this game's execution of it is lacking - with clunky controls and only one gamemode, it's hardly worth sitting through the ads it delivers. To get an idea of what I mean, consider that swipes to turn the tower only count if you lift your finger from the screen. This makes navigating blocks into place feel very unnatural and slow, which clashes with the constant pressure of blocks falling.. which can't be rotated or moved. All in all, not fun at all.
55 people found this review helpful
zBarba
Very good visuals, good concept. But it's borderline impossible to understand which shape is coming down and move it in time, first of all, you see the entirety of the shape when it's already too late. Then the animation to rotate is too slow, it's not as reactive as it should be. Also the 'shadow' shapes have while falling don't take into account wether the shape actually fits, making it harder to guess the shape falling. TLDR you need a negative reaction time to play this game.
14 people found this review helpful