Wan Tung
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Like a Sekiro boss rush autorunner with Fruit Ninja controls. While I wish it had more enemy types, the moveset variety they have now is enough for a surprisingly moderately deep gameplay experience. Upgrades are very f2p friendly, and progression is instead in the hands of the player to not only learn enemy animations and patterns, but know when to option select adjacent parry inputs, dodges, or wait in neutral. Superb!
565 people found this review helpful
David Hand
I recognize that you're doing something cool and new with the swipe controls and there aren't a lot of unused degrees of freedom left for an elegant dodge. However, the double tap only works maybe 20-30% of the time. Much more often, I recognize the attack pattern I've committed to memory, see the punch or kick or whatever coming a mile away, pound on the screen to try to tell this guy to move out of the way, and watch him get socked anyway. It's extremely frustrating and ruins the game.
2,144 people found this review helpful
For His Glory
Generally a good game with challenging gameplay, fun sword slashing mechanics, solid presentation, music, animation, lots of good stuff... BUT dodging via double-tap is the one thing keeping this game from a 5th star. It responds like 30% of the time. I see the attack coming, double-tap to dodge, the character does nothing, the attack hits. It's a game breaking deal, and it happens *so often.* Incredibly annoying. It would be better if the dodge input was replaced by a two-finger tap at least.
2,643 people found this review helpful